Starting Point: Talk to Grubfoot in the Dorgeshuun Mines.
- Go to the caves below Lumbridge. Remember to bring your light source. Instead of going to the Dorgeshuun Mines, head south (crawl through the opening) and then east to fish with your Fishing Rod and Fishing Bait at the Fishing Spot. Catch a Slimy Eel (drop any Cave Eels you'll get). You will need a Slimy Eel to catch a Whitefish later on during the quest.
- Then head back to talk to the Dorgeshuun Goblin and ask to be taken to the mines. Near the entrance you should be able to find a goblin named Grubfoot. He's a small surface goblin. Talk with him and you will learn that the Dorgeshuun won't allow him into Dorgeshuun City because he is a surface goblin. Tell the Cave Goblins that you will vouch for him and they will let him in if you escort him.

- Take the door to the south to Dorgesh-Kaan and head to Oldak's workshop in the Northwest corner. It is on the same level that you are on now. Don't worry if Grubfoot isn't right behind you, he'll show up eventually. Once you get there, talk to Zanik. After a cutscene you will be teleported to the Goblin Temple.

- Head Northwest until you find some stairs leading down. Click on the stairs and they will let Zanik down but not you because you aren't a goblin. Go back to Oldak; this is where the Move-Over-Distance Sphere comes in handy.
- Oldak will tell you go talk to the Makeover Mage in Falador. Head there and tell her that you like goblins. She will give you some Pharmakos Berries. Use the Clean Toadflax with the Vial of Water and add the berries to make a Goblin Potion.
- At this point it is best to gather most of your dyes. You could teleport to Lletya and buy the coloured dyes orange, blue, purple and yellow. Another option is to get 6 Redberries, 4 Woad Leafs, 4 Onions and 30 Gold Pieces and go to Aggie in Draynor Village to get your dyes made.

- Go back to the cave (located east of the Fishing Guild), unequip your equipment and use the Goblin Potion. Head up to the temple, but before you go in pick some Black Mushrooms by the entrance. Use them on your Pestle and Mortar and you will get Black Mushroom Ink in the Empty Vial. At this point you should have five different coloured dyes.
- Talk to the High Priest to the north of the temple and he will tell you that Zanik has been taken into prison. Ask about Yu'biusk and you will be given a quiz. The answers are as follows:
Q. True or false: those who do not believe in Big High War God, whether they goblin or other races, must die.
A. True
Q. Oh? Why?
A. The Big High War Gob Commands It.
Q. True or false: Big High War God chose goblins to be his race because goblins mighty warriors.
A. False.
Q. Oh? Why you say that?
A. Goblins were not mighty warriors before he chose us.
Q. True or false: Goblin leaders should be good at planning in order to win battles.
A. False.
Q. Why not?
A. That's one of the commandments.
Q. Prophecy say some day Big High War God send Chosen Commander. What Chosen Commander do?
A. Lead Goblins to victory over the whole world.
- Talk to the High Priest again and learn about the six keys. To get each key you will need to pickpocket a priest, however you will need to be wearing goblin mail of a corresponding tribes color. Start with the black tribe in the northeast corner. Use the Black Dye on the Goblin Mail and talk to the Goblin Guard. He will let you in.
- Inside the black section Zanik is imprisoned. Talk with her and she will tell you that there her Move-Over-Distance Sphere has been put in the crate nearby. Find it and give it to her. After releasing her, pickpocket the priest to get a black key.
- Now you need to go into each section by dying your Goblin Mail and pickpocket each priest to get their key. Do this to each for each goblin tribe except the white one.
- Teleport to Draynor Village and ask Aggie about black and white dyes. She will tell you how to make them. Make sure you have your Slimy Eel and Fishing Rod and head to Hemenster (east of the Fishing Guild). Go to where the fishing contest was held and try and enter the gate. Tell the man that you need to catch a Hemenster Whitefish and he will let you in. Catch a Whitefish and teleport back to Draynor Village. Bring the Whitefish along with a Goblin Mail and 5 Gold Pieces to Aggie the Witch so she can turn it into a White Goblin Mail.
- If you are worried about the fights you'll want to get some food and potions here. You don't get hit a lot by the priests you are going to battle though. If you are over level 80 you should be fine with a couple of Lobsters.
     
- Head back to the temple and get the last key. You will need to use another dose of your Goblin Potion (if you have used up your potion, head back to the Makeover Mage for more berries). Talk to the High Priest and make sure he tells you the name of the previous High Priest (Snotface). Use the keys to open the door behind the high priest and you will head down into a crypt.
- Equip your armour and weapons once you are in the crypt and say the name of the previous high priest (Snotface) at the Southwest grave. Snotface will appear and attack you. Ask the questions about Yu'biusk and the name of his predecessor. Each priest will always tell that their predecessor is the one with the information about the ancient goblin lands.
- As you can imagine, you will now have to repeat this process for the remaining four graves. Each priest is 10 levels higher than the previous one and will have somewhat more advanced fighting skills. The order of the graves is: Southwest, Southeast, Northwest, Northeast and finally North. The names are Snotface, Snailfeet, Mosschin, Redeyes, and Strongbones in that specific order.
Note: Strongbones will summon a bunch of level 15 Skeletons. Just ignore them and focus on the Strongbones himself as the Skeletons will die when he dies. He will tell you that Yu'biusk is in another plane of existence.
- Go back to Oldak and tell him all about what has happened and he will tell you to meet him at the Fairy Ring south of the agility course. The easiest way to find this agility ring is to teleport to another Fairy Ring (Edgeville for example) and enter the code AJQ. If you really want to walk there though, go south to the Agility course and wander around.

- Once you get there adjust the power relay so that it reads "9 - 4 - 1". You will be teleported to Yu'biusk afterwards.

- Investigate this barren land with Zanik by following the northwest path until you see a weird box that looks like an altar. Open it and...
|
|
|
You have completed Land of the Goblins!
1 Quest Point
3,000 Agility Experience
3,000 Herblore Experience
3,000 Fishing Experience
3,000 Strength Experience
3,000 Thieving Experience
2,000 Prayer Experience
|
|
|

To access this land again, use fairy ring code "B-L-Q"
|