RuneVillage News Archives

21 Jump Street; A Review

Posted by Landerpurex on March 19th, 2012, 3:05 am. Category: Scribery Entry
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9/10

I consider myself a comedy connoisseur. Whether it's the fine wine comedy of Monty Python, the outrageous antics of Will Ferrell in Step Brothers or Old School, or the recently over-the-top Wanderlust, and even further back to classics such as Caddyshack, National Lampoon, Animal House, and even further to the Stooges and Charlie Chaplin. I've seen it all. I have not, however, always enjoyed it all.

21 Jump Street was, simply put, a fantastic comedy. I wouldn't consider myself a huge Jonah Hill fan, but he does well in this movie. The star who really excels is Channing Tatum, however. As some other reviewers mention, seeing the actor exit his (boring, in my opinion) romantic role and enter into a comedic one is fantastic. His simple, yet sincere character is one we've seen time and again, but it's incredibly funny and somehow fresh in this film. Jonah Hill's character is similar to those in the past, the outcast bookworm, but again, it fits the movie.

The premise of the movie is that Tatum and Hill are newly graduated policemen, and aren't at all good at their job. After losing some perpetrators doing drugs in the park, they are reassigned to the run-down undercover unit at 21 Jump Street. Here, their captain (A hilarious Ice Cube) assigns them to pose as students to try and take down the supplier of a new hallucinogenic drug called HFS (Holy F'ing Fuzzy Bunny). Simple enough premise.

A large part of the comedy of this movie is currently edgy, and will hit home with our generation for years to come. Tatum and Hill return to school to find that studying, caring for the environment, and being tolerant is now 'cool'. This, of course, is openly satirizing the abrupt shift that is taking place with youth today, for good or ill and remains a very potent comedic strand throughout the movie. In a memorable scene, when the two first return to high school, they are bombarded by new cliques, such as asians dressed in cosplay and the now infamous hipsters. Again, it's humor that has a target audience and works incredibly well for us who are mired in these new cultural phenomena.

Interestingly enough, there are a few good action scenes to be had in this movie as well. It's no Jackie Chan movie, but the director manages some good action, explosions (and satirizing the convention of explosions), car chases and shootouts to change the pace when a change is warranted.

This isn't an art film, and will not wow you with presentation, cinematography, sound, or any other technical aspect. It is driven by its humor, strong acting, and script, which is always enough with a successful comedy. We are meant to pay attention to the jokes, not what the camera angles suggest. It is sufficient enough technically that we aren't distracted by *bad* decisions, there is just not anything that will wow you in that respect.

There are many laughs to be had in this movie, for people of all ages and backgrounds. The guys are forced to try the new drug right away to prove they're not police, and the insanity ensues. Tatum bursts into the band room and destroys and disrupts. Hill returns to drama class and somehow nails himself the lead part in the school's production of Peter Pan. In an attempt to get in with one of the dealers, the guys throw a party of wicked proportions, and kids from a rival school show up. This ends in Tatum punching almost anyone who steps in front of him and Hill getting stabbed with some kind of artifact. Then, their parents return and break up the party.

This movie toes the line between ridiculous and incredibly funny exactly the way a great comedy should. It's witty, edgy, and simply funny nearly all the time, with very strong acting and writing throughout all the while remaining grounded in a decent enough story. There are even a few great surprises to be had, including a fantastic cameo. The ONLY reasons this film garners a 9 instead of a 10 from me is because it falters in the final scenes, going too far with a shock device that seems totally unnecessary given the merit of the rest of the film. There are also some cliches to be had, but they serve their purpose in the plot.

In short, go and see this film as soon as possible.

Guild Wars 2 (Pre-Purchase) April 10th

Posted by killa kiaba on March 15th, 2012, 6:52 pm. Category: Scribery Entry
https://buy.guildwars2.com/
All pre-purchase editions include these exclusive bonuses:
Access to all Guild Wars 2 Beta Weekend Events
Three days of headstart access
Hero’s Band (+2 to all stats)


DIGITAL EDITION $59.99
Guild Wars 2 game

DIGITAL DELUXE $79.99
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence

COLLECTOR'S EDITION $149.99
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence
10-inch figurine of Rytlock
112 page Making of Guild Wars 2 book
Custom Art Frame
Art Portfolio and Five Art Prints
Best of Guild Wars 2 Soundtrack CD


Minimum System Requirements*
* Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.
Windows® XP Service Pack 2 or better · 2 GB RAM
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse

The Mars Volta - Noctourniquet (3/27/2012): A Review

Posted by defeat on March 12th, 2012, 8:14 pm. Category: Scribery Entry
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Rating: 9/10

There are few bands I expect to blow me away with every release, and The Mars Volta is one of them. In any form of art there is an indefinite number of artists trying to take their chosen medium to the next level of originality. This is especially true in music, but most tend to get hung up on the concept of genres. It’s an easy thing to do, as genres are the best reference points art has to describe it. A genre is sometimes necessary for description, but at other times putting a label on a work of art can hinder the art itself. Trying to describe The Mars Volta’s music is hard enough, but putting one specific genre or label on it is simply impossible. One thing that they have stuck by, however, is the pop format. Granted, their songs aren’t the verse/chorus/verse all-in-under-four-minutes that Top 40 radio stations have come to embrace (it’s more like intro/verse/chorus/verse/bridge/chorus/outro, all-in-sometimes-10-minutes-or more), but they do have choruses that fans of intensely poetic, non-linear lyrics can try and sing along with. I say try, because, come on…Who can sing that hauntingly beautiful falsetto like Cedric Bixler-Zavala?

Throughout their career The Mars Volta have incorporated everything from jazz to Latin into their music, but their latest release, entitled Noctourniquet, comes closer to being a pop/rock album than any of the others. There. I said it. It’s a pop album. This shouldn’t have come as such a surprise to me, as the last release, 2009’s Octahedron, only had a single song over eight minutes (a huge departure from the band’s early days that spawned songs like the 35+ minute epic “Cassandra Gemini”). It was a surprise, though. Maybe it’s surprising because this is the first album they’ve released that I’ve heard parts in songs that could have come from other bands. “Aegis” has a feel reminiscent of Muse in the verses. “Zed and Two Naughts”’ drums instantly brought A Perfect Circle’s song "Weak and Powerless" to mind. Even the lead single has a guitar riff that could have come from any of the songs on Queens of the Stone Age’s album, Era Vulgaris, or any of Jack White’s past and present projects. I’m not saying that they were trying for any similarities, but when you make a pop album, it’s impossible to completely avoid them, even for The Mars Volta…

…And a The Mars Volta album it is! Even with these few similarities, the above mentioned songs are undoubtedly and uniquely straight from TMV’s songwriter and producer, Omar Rodriguez-Lopez. His guitar playing is as riff-tastic and sometimes nothing but effects per-usual. He’s always been an experimental little guy, and even with Noctourniquet’s pop sensibilities, he's still pushing the boundaries of music. Their usual use of keyboards has changed from jazzy piano and organ to synth (possibly due to the departure of keyboardist "Ikey" Owens), although their trademark sound manipulation can be heard throughout the album’s entirety. Fans of The Volta’s past efforts won’t be disappointed, especially with the songs “Dyslexicon”, “Molochwalker”, and “Trinkets Pale of Moon”, which range from in-your-face to soft and sweet, respectively. One thing some fans tend to complain about is the revolving door of drummers since Jon Theodore stopped playing with the band in 2006. I never jumped on that band wagon, and really enjoyed Thomas Pridgen’s drumming on the last two albums. However, the only complaint I have about Noctourniquet is just that, the drumming. New drummer, Deantoni Parks, just doesn’t do it for me. He seems to be trying way too hard to live up to the sonic pummeling that the previous albums have featured, and sometimes fails miserably (evident in “Lapochka”).

If you haven’t heard The Mars Volta before, disliked their previous efforts for being too artsy, or are one of the many who haven’t liked an album of theirs since the full length debut (2003’s De-Loused in the Comatorium), Noctourniquet is a great album to get acquainted with, as it’s their most accessible and listener friendly album to date. Fans of the entire discography beware…

It’s a pop album. There. I said it again...

Recommended if you enjoy: Radiohead, Muse, Queens of the Stone Age's Era Vulgaris and/or Jack White

The official lead single can be listened to here:
http://www.youtube.com/watch?v=Yh0stkLanx4&ob=av3e

Kingdoms of Amalur: Reckoning; A Review

Posted by Landerpurex on February 15th, 2012, 12:33 am. Category: Scribery Entry
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Overall rating: 8/10.

I've done my homework on this game, both before and after buying it. Everyone seems to be looking at it completely the wrong way. Other reviewers and consumers are comparing this game to Skyrim, Mass Effect, and many other juggernaut RPGs. This is a mistake. Reviews range from a 9/10 from IGN to a 5/10 from Adam Sessler at G4TV.

Kingdoms of Amalur is similar to other RPGs in some respects, and in others it is radically different. If we analyze and enjoy this by itself, it's a great game. If we stand it next to Skyrim, it falters badly in some respects, and excels in others.

The things this game does well are apparent from the moment you start playing. Environments are very vibrant, and are sufficiently unique. They're somewhat linear, but also allow for quite a bit of exploration and free roam. There are enough hidden treasures, places, and quests to keep you busy for many hours. Often I would venture off the path in search of a treasure that showed up on my map thanks to my 'detect hidden' skill, and would instead spend a few hours saving a town from some kind of spider woman. This had nothing to do with the main quest or any of the 'factions'.

The story for this game is very good, and has RA Salvatore's flair. Sometimes, however, this is its undoing. Every little quest has five minutes of backstory or lore, when you might simply be trying to complete a quest for a quick buck or exp gain. I sometimes found myself skipping dialog for meaningless side quests. On the other side of this issue, the main storyline and faction quests are well-done. I especially loved the storyline of the House of Ballads, a group of elf-like people who endlessly reenact battles and adventures long past. In short, the overarching story isn't anything unconventional, but there are many originalities and nuances to be enjoyed. It's easy to see the care that went into the story, and that a good novelist was the one who oversaw it.

I can't write a review about this game without mentioning it's greatest strength: the battle system. It's fast-paced and more than simple button mashing. I like the emphasis on combos and certain attacks, such as those that 'pop up' your enemy, making them vulnerable for further hits. The amount of attacks is satisfying, but the key is exploring which ones work best together.

The game's skill system is pretty basic but fulfilling at the same time. There are plenty of skills and styles to be explored, without there being *too* much. The destiny system is great, you can unlock bonuses for your character as you dump points into any of the three skill trees. You can also unlock destinies for hybrid classes, even ones for supporting all three trees. This allows for a fantastic amount of customization with ample reward for whichever tree/s you choose to support.

That being said, this game's mechanics allow for one of the best roleplaying opportunities I've seen. The destiny system and hybrid classes make for an experience that really hasn't been amply explored in other titles. If you couple this with the strong story and hundreds of quests, then you have a very enjoyable recipe.

The game, of course; is not without faults. Some consumers have complained about the voice acting, but I actually enjoyed it. I found it more inspiring than some, and dialog seemed to fit the character saying it. I will be the first to admit that character models and facial expressions are lacking. Though the voice acting is good, it is not paired with good facial modeling. The characters are expressionless and half the time, their mouths don't even follow what they're saying.

Other cons involve slight dips in framerate, but nothing that was at all gamebreaking. I also often found the shops lacking, I finished the game with over 5 million gold. Granted, I was a money-making machine with max mercantile and detect hidden skills, but there was literally nowhere for me to spend my money after about 2/3 of the way through the game.

I spent about 50 hours on this game, and I was thoroughly satisfied with my experience. There seems to be dozens more hours of content, as I finished with over 50 side quests unfinished, and who knows how many more I left not taken. The replayability of the game is high as well, with trophies/achievements awarded for each playstyle. Though it would be just as easy to totally re-allot your skill points than to start over, but what's the fun in that?

The game is pretty standard fantasy fare on almost every front, while excelling in a few respects; namely the battle system and the major storylines. As other reviewers have pointed out, this game seems to borrow the best features of a lot of other titles and implement them in game to the point where they work together to near perfection. Loot, story, battling, skills, environment, and more. Overall, this game was a great experience and I would recommend it to anyone looking for a new, solid RPG to play from a new studio, but with some very hard-hitting names behind it.

The Woman in Black; A Movie Review

Posted by Landerpurex on February 6th, 2012, 1:05 am. Category: Scribery Entry
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Rating: 7/10

This was a good movie, not a great one. It did its job, it scared me (badly) at times, and there were very great technical things happening with this movie. However, it was inconsistent and Radcliffe's acting was just awful.

This movie is pretty typical as far as horror stories go, it's set in early 1900s England. The main character Arthur Kipps (Radcliffe) plays a lawyer or paralegal, hard up for a break. He is sent by his firm to a sinister house near a small town, where the spirit of a woman terrorizes the town and the house. His son and their nanny are supposed to join him at the house after some time. Don't be fooled by the PG-13 rating, I learned with Insidious that underrated movies can be terrifying.

The opening scene of this movie was literally the most technically sound, and perhaps the best scene in the movie. While any opening scene should be great, it shouldn't be the best scene in the film. We're shown three young girls playing in an upstairs room, and nothing seems to be wrong. After a few moments, one of them drops their little teacup. It shatters. They then get up and advance towards the three windows, one of the trampling the teapot on the way. Here we have many good things in the cinematography and editing. Short takes. Shades of montage. Short jump cuts. This serves to confuse us, and it works very well. The three girls step up to the sill simultaneously, and jump out the windows. Then we're taken to Arthur's house, shocked by the previous scene and left with many questions.

The worst thing about this film, I felt, were its inconsistencies. It's easy to see that the aforementioned scene was meticulously cared for during production, whereas the rest of the film only shows glimmers of that care. As I said previously, Radcliffe's acting is terrible. He never shows any emotion, both when he realizes his wife has died in childbirth, nor at the end of the film when he is reunited with his son. This movie didn't call for him to strive for any awards, most of the time Arthur runs through the house chasing various noises. I was disappointed that when the script called for a little acting, he didn't deliver. And this took me away from the movie.

The movie delivers through jump-scares that we've come accustomed to with modern horror cinema. The cinematography is sound, with several first person shots that round corners, raising suspense. Of course, the scares don't come when we expect them. Moreover, there are several scenes in this film with these creepy, awkward, grimy toys that often act on their own. This was perhaps the most unsettling thing about the film. Picture a porcelain clown toy from that era, that contorts itself and ends with a close-up shot of his grinning face. Don't see this (or do) if you're afraid of clowns. *shudder*

Along those same lines, there is a scene where Arthur is (you guessed it) checking a noise he heard in the house. He's using a candle, and upon entering the room, there are closeups of the aforementioned toys, and the light of the candle is reflected in their eyes. It's moving with Arthur, and subsequently, moving in the eyes of the toys, making it seem as if they are following his movement. There are similar scenes to this, such as one where Arthur sees the reflection of the ghost in a mirror, but when he turns to check, she is gone. Subtle tricks like these make this movie a positive experience.

The house is a major star in the film, as it should be. It is sinister, old, foreboding, dusty, cobwebby, and simply everything a haunted house should be. There is a cemetery on the grounds that adds to the feeling. In addition to that, there is a lone wooden cross in the front yard where a little boy died when he sank into the swamp.

When we are first introduced to the house, Arthur goes downstairs, exploring. His job in the place is to make sure there are no more official papers in the home and to try and find the owner's last will and testament. When he enters the room, there is a newborn baby crow on the floor. He picks the baby up and puts it in the nest nearby. As soon as he does so, he is attacked by mama bird. I enjoyed this scene, it seemed an homage to the horror of yore, movies like The Omen and Hitchcock's The Birds, where birds figure heavily in the horror.

Additionally, this scene bears a stark parallel with the final moments of the movie. Clever foreshadowing, or heavy-handed symbolism? Go see the movie and find out!

In short, I really enjoyed this movie, both at the surface level of modern horror and as an amateur film student. Its inconsistencies are many, but the great scenes it offers do redeem it. It is scary in the same way that other modern horror films are, and is easily enjoyable by anyone that loves the horror genre. I recommend this film.

The Devil Inside: A Movie Review

Posted by Landerpurex on January 25th, 2012, 3:43 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Rating: 3/10

The premise that a woman named Maria Rossi kills three people in 1989. Her daughter, Isabella, goes to the hospital in Italy where her mother has since been committed. Isabelle then attends a class full of priests about exorcism. She befriends two of them, and sets out to find what has actually happened to her mother and document it on camera.

Let me first say that this movie was completely horrible. Awful. Terrible. The plotline was as jagged as a piece of broken glass, and not nearly as sharp. I don't even know where to begin with this one. The movie opens with a short black-screened scene that lets us listen in on the 911 call after Maria has killed three priests. This is, without a doubt, one of the scariest scenes in the movie, which isn't saying much. Then we are treated to some convoluted storyline and some basic 'travel' footage of Isabella and her cameraman in Italy. There's nothing of significance in the first portion of the film.

After a bit, we see Isabella visit her mother in the hospital. I was intrigued by the fact that the staff seemed to trust the woman, even though she had a violent past. I was surprised that her daughter was even allowed to see her. This was one of the numerous gaping plotholes in the movie, but I was willing to forgive if it could deliver in the scary department.

Maria Rossi's character is sufficiently creepy, especially on the first meeting. She's clearly insane, and looks the part. Her hair is frazzled, she looks completely gaunt and malnourished, and she has been cutting crosses into herself, into painful areas like the inside of her lip. She asks her daughter if she knows how to "connect the cuts..." which was creepy. But it wasn't nearly enough. Maria screams a scream that is certainly not human, and Isabella leaves the hospital.

Between 'exorcisms' we're treated to mundane storyline, and the ever present battle between the two priests. One wants to exorcise Maria and others like her to help them, the other is afraid of losing his priesthood as the two are doing these exorcisms without the church's consent. While the idea is nice, and shows another side to the politics of the catholic church, it is the same conflict between characters we've seen in thousands of other movies. It fails to deliver, and the bad acting doesn't help.

The film's only redeeming scene comes when the priests decide that Isabella should accompany them on a separate exorcism to learn more about the practice. In this scene, the victim does numerous disturbing things, such as popping her shoulder out of place and generally contorting her body. It's nothing more than what we've come to expect from this genre, but it is effective still.

After this, the film loses all its merit. The group returns to the hospital to exorcise Maria, only to have her multiple demons jump into one of the priests, the cameraman, and Isabella. There are generic scenes such as one when the lights go out with the possessed priest upstairs.

Lastly, I must comment on the ending of this movie. I warn you, I am about to spoil it. But then, a movie as poorly made as this doesn't deserve the decency of secrecy.

In the final moments of the film, with the possessed priest dead, the cameraman is rushing Isabella to an exorcism expert in Rome. He becomes 'possessed', takes off his seatbelt, and veers into oncoming traffic, causing a wreck and the presumed death of the people in the car. The movie then ends. Abruptly. We are told the case is unresolved, and that we can visit http://www.therossifiles.com/ to find out more. Is this a clever blending of modern technology to enhance your moviegoing experience, or is this cheap, pathetic advertisement? A good film shouldn't need some website to further explain itself, and the site doesn't even do that from what I could gather.

The way endings like this work in a positive way is if we have been on a satisfying journey throughout the movie. In this one, we have not. We don't care about the characters. We can barely process what's going on as we see multiple exorcisms and the demons jump into the characters. There are no technically sound aspects to speak of, this movie is low-budget and it shows. It takes from a really great genre, the 'documentary', 'found-film' horror. Such titles like the Blair Witch Project and Paranormal Activity work because they utilize the cheap camerawork to make it look real. There are clear plot arcs. There are foundations in classic horror, and there are innovations as well that make up for unknown (but not always bad) actors. The Devil Inside has none of these, as I've mentioned.

The Exorcism horror sub genre never stood a chance. In it's premier, the original Exorcist movie got it right the first goddamn time. And no good exorcism movies have been made since, only cheap, floundering copies cashing in on the same idea.

There were some decent things about this film, but not enough to make it any good and certainly not enough to redeem the ridiculous ending. It was as if the movie itself were saying "Ha-ha for watching this garbage, now go Fuzzy Bunny yourself" and the ending was the exclamation point on that statement. Don't waste your money on this movie, hopefully it'll soon be out of theaters and we can move on.

Lamb Of God - Resolution (01/24/12): A Review

Posted by defeat on January 23rd, 2012, 5:49 pm. Category: Scribery Entry
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Rating: 7/10

I almost didn’t review this album after listening to the first half of it. I was thinking, “Oh….It’s (2009's) Wrath…again, and I’ll have nothing to say…” After giving it another chance, the second half of the album was indeed Lamb Of God’s saving grace.

Every member of Lamb Of God have seemingly evolved over the years, except for the second most talented member, drummer, Chris Adler. Don’t get it wrong. He’s a favorite drummer of many, as he’s a consistent, speed drumming machine with great fills and feet faster than light. Come with the dynamics already, though, Chris! Maybe, it’s the production that’s held you back with your sound. Maybe, it’s the way you tune your drums (Let them resonate a bit next time, eh? Every, single, solitary drum shouldn’t have the short thump of a bass drum…). Maybe, you just don’t care. Some don’t. Oh, well...so it goes. (I've been reading a lot of Vonnegut as of late.)

Resolution, contradictorily to the drumming, is LOG’s most dynamic release yet. Some thought the band had been lost to “The Graveyard of Previously Great Bands” with the bore that was their previous release, Wrath. It just seemed like a filler album without any originality. Resolution is an adventurous turn of events in LOG’s discography. Guitarists’ Mark Morton and Willie Adler have given us a new take on The New Wave of American Heavy Metal with some softer, more progressive, off-time riffs in the songs “Barbarosa”, “King Me”, and lead single “Ghost Walking”. In most metal, the bass guitar is just a copy of the lead riff, just lower. In this release, though, bassist John Campbell is pleasantly noticeable in parts throughout Resolution’s entirety.

It would be fantastic to have Machine back at the production helm instead of Josh Wilbur, as some minor kinks in the production are what took away some audio enjoyment points. The drums have been mentioned as a major issue. Other kinks were really just post-production snafus. “Barbarosa” and “Invictus” is clearly one song. With fourteen tracks, it’s not like LOG were scraping the barrel for material. Some of the songs on the second half of the album should have been mingled with the first half to break up the turn off of early monotony. This takes away from the listening experience the most. God, is that second half great, though…

In other news, vocalist, Randy Blythe is still alive.


Lead single: "Ghost Walking" Official Video

Sherlock Holmes: A Game of Shadows; a review

Posted by Landerpurex on January 7th, 2012, 7:28 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Rating: 8/10

Everyone knows the story of Sherlock Holmes, renowned detective. This movie is no different, with Holmes needing to solve a difficult case involving a sinister man named Professor Moriarty. The movie is deliciously mysterious, with Moriarty's motives in question until the final moments. Holmes of course enlists in the help of Dr. Watson, who is newly married; and the two go on an adventure that spans the European Continent to uncover Moriarty's plans and to try to save his intended victims that include Dr. Watson, his wife, a gypsy, and eventually all of Europe.

This movie was fantastic. Robert Downey Jr, Jude Law, and Jared Harris can do no wrong. The acting is superb, though sometimes over the top. I have, however, come to expect this of Downey Jr in general as well as within this franchise, so it works. He and Law make a fantastic pair, and the charisma and camaraderie come across well. Jared Harris makes a great villain as well, it's that simple.

The film lives up to its predecessor. It leaves a trail of clues that you are expected to notice, but not expected to piece together as Holmes does in the end. Certain important items are centered in the shot from Holmes' point of view, labeling them as imperative. The cinematography is sound, using multiple angles and distances when necessary. Sound is coupled with this approach as well. For example, there is one scene where one of Moriarty's lackeys is shown smoking a hand rolled cigarette. The cherry burns extra bright, and the sound of it burning can be heard over the other things going on in the frame. I wondered to myself, 'how is this important?' And I had a great time racking my brain trying to figure it out. I felt accomplished when it was revealed that the cigarette was important to the plot. This movie's greatest quality is that it makes you think and guess along with Holmes.

The film's comedy is fantastic, though sometimes ridiculous, as with the killing and revival of the poor bulldog (again). Though, once again, Downey Jr has made Holmes his own and put a modern spin on the man. That is not to say that the movie doesn't take certain liberties with the classics, because it does. Which is one of the reasons it remains an 8 out of 10 instead of a 9 or perfect score.

The great fighting scenes narrated strategically by Holmes return, though they go awry by variants not considered by Holmes. In the final scenes, Moriarty himself interjects in Holmes monologue and engages in a match of wits with the detective that is both exciting and original.

Speaking of which, editing must be mentioned. The film uses jump-cuts when necessary, and very effectively as well. Just before the scene mentioned prior, parallelism is used to near perfection as Holmes and Moriarty are having a game of chess. The movie cuts between chess moves and the exploits of Watson and the gypsy as they attempt to reveal an assassin and ultimately, Moriarty's plot.

My biggest problem with this movie was the extreme slow-motion. It was only in one scene, but that makes it stand out and it went on for far too long. Ever since 300, movies have been abusing slow motion. It was over the top in that title as well, but at least it was consistent. In an otherwise great, sound, smart movie I felt this was the only thing that seemed uninspired and frankly, too stereotypical Hollywood.

In closing, this move was very enjoyable. It was a bit on the long side, but I was sad it was over. In some ways, it is very typical action, in others, it is original, fun, and smart in a lot of ways modern movies are not. It is technically sound, but not ambitious. The cast delivers and I hope they continue to do so. The plot keeps you guessing right until the final moments, and there are many twists and turns to be had.

Go and see this movie while it's still in theaters.

The Darkest Hour: A Movie Review

Posted by Landerpurex on January 7th, 2012, 6:49 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Overall rating: 5/10

This movie was nothing that the previews didn't show. In short, it's about a pair of software designers either fresh out of college or in the twilight of their college careers. They are in Moscow to pitch an idea for a user-based online comprehensive travel guide to some executives. They meet with a Swedish exec who has basically stolen their idea and screwed them out of a major (multi-million dollar?) deal. After this, the guys go to a club and meet a couple girls vacationing as well, and know of one of them due to her use of their program. Then come the invisible aliens. The creatures are made of electromagnetic energy and are somehow able to vaporize people. But their weakness is that they give themselves away and set off any and all lights and electronics when they approach. The rest of the movie is spent showing the characters trying to escape these creatures and get 'home', though they soon find similar landings and destruction have happened all across the world. Near the end, the group find out that there is a nuclear submarine waiting to help transport survivors back to their homes and/or to a safer facility.

First, it takes some time for the creatures to land. This is notwithstanding the fact the the premise of the guys' reason to be in Moscow is convoluted, not paramount to the plot, and completely forgettable. Though there were a few comic moments, there was nothing to be had in the first quarter of the film. Once the creatures land, I was intrigued. This movie's lone strength is the originality of the aliens and the plausibility of their form and powers. But the scripting failed to deliver more on the subject, with only a few lines from a Russian militant describing the nature of the aliens in no terms understandable by most people; myself included.

Speaking of the Russian militants, their characters are amusing, but completely stereotypical and over the top. They spout catch phrases like 'welcome to Russia' when fighting the creatures, they speak stereotypical nationalist dialog such as stuff about protecting their home, as well as typical, completely uninspired dialog about war and tactics. Couple this with forgettable characters all around and it makes for an equally forgettable experience.

The technical side of the movie was unimpressive as well. Nothing incredible in terms of cinematography, sound, or anything else.

The star of this film is the city of Moscow. It's exotic, beautiful, and foreboding. The architecture is fantastic, and there are some shots that are worth looking at.

In short, this was a movie that offered very little in terms of excitement, technical inventiveness, writing, and basically everything else that makes a film good. It had a tiny bit of originality with the creatures but this was not appropriately handled by anyone. The city was fantastic, but left one wanting. I did not see this movie in 3D, but I'm positive it would have been a debacle.

This movie was far from the worst I've seen, but falls very short. If you've seen the preview, you've seen everything cool there is about the movie.

1-6-2012 Modern Warfare 3

Posted by Tanksandguns on January 6th, 2012, 4:43 pm. Category: Scribery Entry
As a man who has played every Call of Duty game since Call of Duty 3, and sporadically before that since Big Red 1 I like to consider myself one of Call of Duty's biggest fans. Call of Duty has taken it's place as THE First Person Shooter. It's the franchise that comes to mind first when one talks about FPS games, and until recently, has had little to no competition in the field.

Rating: 9/10

Campaign
Modern Warfare 3 builds itself off of the same story line that we saw in CoD4 and MW2. It follows multiple story lines as you play several different characters across each and also brings back the memorable duo of Captain Price and Soap MacTavish. Modern Warfare 3 starts right where Modern Warfare 2 left off. The world is in chaos, and Makarov is still at large. The game has the player visit several cities completely ransacked with war and destruction, including New York City and Paris, France.

The overall flow of the campaign is excellent. The transitions between missions and the pacing is wonderful. And the whole games had sitting on the edge of my seat, with a subtle anxious feeling the whole time. I was constantly wondering what would happen next, and where I was traveling to.

The game is also very challenging. Having completed the first two games on Veteran difficulty, this was my first choice on my first play through of the game. I quickly learned, that this game doesn't beat around the bush, and I couldn't even make it past the first checkpoint. I quickly dropped the difficulty to Hardened, and again to Normal. Even while playing Normal, I found myself dieing fairly frequently, and I loved it. I enjoy a real challenge while playing video games, and to get one in a FPS is no easy task. I also didn't find myself in the slow buildup of anger mode that usually comes with the frustrating deaths of FPS Campaigns. At one point, mid-combat, the game cycles between one the ground fighting, and in the sky fighting in an AC-130 gunship. This is one of the best moments that I can remember throughout all the games, second only to 'Ghillie in the Mist' from Call of Duty 4. The developers did a stunning job of transitioning immediately after an explosion from the AC-130 missile, to the ground troops in the smoke and debris of where the shell had just impacted.

The game itself is really beautiful (or as beautiful as a war-torn city can be). I played the entire campaign on a non-HD TV, and still found myself staring in amazement at the graphics. When I moved over to an HD TV for multiplayer, I found that they were spectacular.

The storyline does an excellent job of wrapping up the first two games. I had few questions left after I had finished, and even teared up at one point during the story. If you played the first two, I can assure you that you will not be disappointed in the final game.

Multiplayer
The multiplayer has been reworked again from Modern Warfare 2. They have new Kill Streaks, and introduced things called 'Strike Packages.' Strike Packages affect what kill streaks you are awarded, and how they are awarded. They offer three types you can choose from: Assault, Support, and Specialist. Assault focuses on killing enemies to gain enemy killing kill streak rewards. It includes, AC-130, Predator Missiles, and Attack Helicopters. Support focuses on objectives such as capturing a flag, planting a bomb, capturing a Domination point, etc. It doesn't require kills to advance through the rewards, but kills also help. Also, Support doesn't reset on death, so you can keep on dying and unlocking rewards. This was my personal favorite. This can give you UAV, Care Packages, Stealth Bomber, etc. The final Strike Package you can use is Specialist. Instead of giving you kill streak rewards, it unlocks perks every 2 kills the player makes. By 8 kills, the player then has all the perks in the game. These have really reworked how the multiplayer feels, and it feels a lot more balanced than the second game ever did.

My main problems with Modern Warfare 2, were that there were kill streaks in the air almost constantly, and there was little anyone could do about it. That feeling has really subsided with Modern Warfare 3. There doesn't seem to be helicopters, AC-130's, and Predator Missiles clogging up the sky nearly as much as it did in the second game, and there's more that can be done about it. More launchers, Sam Sites, and fewer overpowered kill streaks make for the multiplayer experience to be a lot more enjoyable.

Another complaint that I had with MW2, was the the Sniper Rifles seemed extremely underpowered. It took 2, sometimes 3 shots to kill someone in a Core match. In MW3, this has been fixed. One shot to the torso is more often than not, a kill shot. I find this to be my favorite change that was made. I'm finally not getting angry that my high velocity round isn't killing someone when it should.

With CoD: Black Ops came the addition that CoD had been missing for all of its games that Halo and the likes had picked up on. Split Screen multiplayer available online, either through multiple Xbox Live accounts or the use of Guest Accounts. Modern Warfare 3, thankfully, did not change this. You can now play with a buddy on the same TV, online.

Usually with First Person Shooters, I find myself hating a majority of the maps. For whatever reason, Modern Warfare 3 seems different. I only really dislike one or two maps. All the others I seem to have a blast on! They're all beautiful, fun and fairly small. The only complaint I have, is there's really no open area map that is good for Snipers.

All in all, I was extremely happy with the subtle tweaks they made to the multiplayer experience. Prestige Mode now goes to level 80 (ten times), and they added Prestige tokens which can unlock little bonuses such as Double XP, Double Weapon XP, and Emblems and Titles, among other things. Each player starts out with 3, and since I haven't prestiged yet, I'm unsure whether you get 1 ever prestige level or more than that.

Spec Ops
Modern Warfare 3 sees the return of the Spec Ops mode. This can be done either solo or with a friend. I tried doing several of these solo, and found that once I had a friend help me out, they became significantly easier.

Spec Ops mode is a series of missions and objectives, some from the campaign, some completely fresh that test your speed and accuracy. Also, they can be a major challenge. From capturing the Russian President aboard his airplane, to killing waves upon waves in a Firefight type game mode, Spec Ops is nothing short of fun. Infinity Ward added a new style that resembles Horde from Gears of War and Firefight from Halo, where you face wave after wave of enemies including foot soldiers, dogs, helicopters and the infamous Juggernaut soldiers. For those looking for something after the campaign and after you get bored with multiplayer, I would recommend Spec Ops with a friend. It's an absolute blast!

Conclusion
All in all, I would say that Modern Warfare 3 was definitely worth the money I spent on it. It provided me with hours of entertainment, and will continue to do so for months to come. It fixed a lot of the issues I had with the previous game, and added some awesome touches as well. It did not disappoint me, and so far has lead to a lot less frustration with the game than Modern Warfare 2 did. I would recommend this game to any First Person Shooter fan, any fan of the Call of Duty franchise, and anyone looking for one of the best multiplayer experiences in gaming. I won't beat around the bush though, some of the fan-boys and the some of the casual players of MW3 can ruin your multiplayer experience, but that's why there's a mute feature.

~Tanksandguns

Skrillex-Bangarang (12/23/11): A Review

Posted by defeat on December 23rd, 2011, 7:11 pm. Category: Scribery Entry
Image
Rating 5/10

Listen. I’ll start off by saying I’m as on the fence with the newest Skrillex release, entitled Bangarang, as I have been with all the others. The guy is an exciting producer, and the voice samples/hooks he’s used are unforgettable. However, as with his other releases, the mid-register robotesque bass lines, four to the floor beats, and general feel are the same as they ever were and absolutely forgettable. You’ve got the electronic industry by the balls, Skrillex, and the time to fix your broken record is nigh.

When Skrillex became an instant success, and his songs could be heard everywhere, I was impressed with the mash up of genre’s with him and Korn in the Korn single “Get Up“, and really enjoyed "Scary Monsters and Nice Sprites" and “Kill Everybody” off of Skrillex’s EP with the same name Scary Monsters and Nice Sprites. It seemed like a fresh, American take on the dubstep scene. That fresh take quickly turned into endless copycats and the post dubstep sub-genre dubbed “brostep”. As the forerunner of this new trend, Skrillex didn’t impress me with his first release, mildly did with his second release, and fails to with his newest.

There are definitely moments of production clarity on Bangarang in the title track (a song referencing the movie Hook?! Awesome!) and the non-bass line heavy house song “Right On Time“, but he even uses a broke up, syncopated, unintelligible, Asian sounding voice on the track “Summit” juuuust like he did on the track “Scary Monsters and Nice Sprites”. In a nutshell, Bangarang should be entitled Sonic the Househog On Crack. It’s got a Sonic the Hedgehog music + house + brostep sound on most of the songs on the seven song EP. If you are already a die-hard Skrillex fan (and I know you are out there as I just read the comment “Skrillex is life.“ from a fan on Skrillex’s Facebook page), you are going to absolutely love this album. If you haven’t ever heard Skrillex, and are into dubstep, you are probably going to like this album. The rest of us will either like it, dislike it, or think it’s OK (Mitch Hedberg anyone?). It does have bass drops and a couple buildups/breakdowns that make you smile with delight, so even after I write this review.....I’m still on the fence.

The title track:

Trent Reznor & Atticus Ross-T.G.w.t.D.T.Soundtrack: A Review

Posted by defeat on December 12th, 2011, 11:14 pm. Category: Scribery Entry
Rating: 10/10

When Atticus Ross and Trent Reznor work together, they don't just make music. They mold sounds into layers of emotional synesthesia, and their newest masterpiece, The Girl with the Dragon Tattoo, is no different. Your brain and body don't quite know what to do with themselves. You smile. You get the chills. You get creeped out. You contemplate, yet sometimes you stop thinking all together.

After the near three hour playtime ended, I took my headphones off and the first thing to come to mind was Homer's epic poems the Iliad and the Odyssey. If Homer were alive today, he'd be furiously writing a screenplay, day in and day out, so Reznor and Ross could give it the sonic pulse it (I'm sure) would deserve. They are just that good.

Reznor has always been one of my favorites as far as extremely layered music goes. I consider Nine Inch Nails' The Fragile to be the greatest double-album of my generation, and it's a perfect example of Mr. Reznor's musical depth. Atticus Ross, on the other hand is more of a minimalist, and I was first introduced to his music when he did some programming and/or produced Nine Inch Nails' last four albums. He also caught my attention whilst watching the movie The Book of Eli. The entire time I was thinking to myself, "This HAS to be either Trent, Atticus, or Saul Williams doing the soundtrack for this...." It was indeed Atticus, and I became a fan.

The soundtrack for The Girl with the Dragon Tattoo is a drone type of electronica with some darker ambient soundscapes layered in, and when I write "layered in", I mean it as emphatically as is possible. It's the most complex minimalistic album ever created, if that's even possible. You'll always hear synth, and you'll sometimes hear keys, bells, guitars, strings, vibrations, xylophones etc., etc. One of the songs even has vocals, and oddly enough it's a cover of Zeppelin's "Immigrant Song" (featuring Karen O on vocals) In a nutshell, it's epic in every way possible. Find three hours and treat yourself to what's bound to be a Grammy winner.

Recommended if you enjoy: Sigur Ros, Ghosts I-IV by Nine Inch Nails, The Book of Eli (soundtrack), The Social Network (soundtrack)

allbroke- Broke/Free EP (12/02/2011): A Review

Posted by defeat on December 6th, 2011, 11:23 pm. Category: Scribery Entry
Rating: 10/10

The dubstep scene is in two factions at the moment. You’ve got the UK kids who are all, “Yeah, Yeah dubstep…it’s played out and now the Americans are catching on late….yet again.” And we also have the US kids who are getting into dubstep because the US producers/programmers decided to 1-UP the UK’s scene. I personally don’t get into all that myself. If the track is good…..the track is good, wherever and whenever it came out.

Now on to the album you all need to know about. Allbroke has had a few songs independently released recently, and his Facebook was droppin’ hints about a present to us all (his fans). It’s here. His present is the absolutely free EP Broke/Free.

This you are going to enjoy. It’s a mix between UK and US dubstep in all the right ways. The music itself tells a subtle sci-fi story in it’s four song way. Makes me wish dubstep was around when The Matrix was being produced. I think It would have been very cool for Allbroke to have had a couple songs on there.

“The Device” is the opener, and from start to beginning it walks us through a device being used to make some nasty drops. It’s a very unique song. I have yet to hear of anyone doing what Allbroke is doing here. With this opener you know you’ve stumbled upon something unique.
“Nostromo” is second in line and well. It’s pretty chill at first until 55 seconds in when it drops and don’t stop….in a good way. Enter some sci fi dialogue. Great song.
“Orion” The third track I really, really, really , really enjoyed. Sweet, sweet tension and release I am a fan of. This one however has more of a UK sound to it. Not that I’m complaining .
“Field Medic” This closure is the epitome of what I was trying to get across up in hurr. It’s a UKUSA dubstep orgy.

Over all this albums broke down the boundaries between UK and US dubstep with one fell swoop. I was impressed with the dynamics of it all. Solid, Solid, EP.

Recommened if you enjoy: Ed Solo, Datsik, skrillex, Nero

Now how about a music video combining the songs for maximum epic? EH?

The link to the FREE EP is
http://www.facebook.com/spirographed?ref=tn_tnmn#!/Allbroke
Like the page, download the nasty.

A battle of time on communities

Posted by Demon on December 5th, 2011, 6:42 pm. Category: Scribery Entry
Time moves on inevitably, as I’m sure anyone can tell. Childhood memories become just what they are – memories. Not much can stay the same in a world rapidly evolving with people snaking along just as quickly towards some mysterious, unknown goal of worth we, as a society and race, have decided is vitally necessary. This is also true for the internet, but at a much broader and faster rate because of instant gratification and the scope of available tools for developers to build. While driving down ‘memory lane’ after twenty-odd years may bring the shock of finding your childhood home destroyed and a new shopping plaza in its place, you can still find your breath taken away at the vast and expanding internet. Simply visit Google and type in a keyword relative to your life (anything) and you’ll find more information instantly available than you can possibly read in your lifetime… with more being released as you’re reading!

Thus, what happens to a memory of a place once you can no longer visit it or feel that connection you once felt? How often do you drive or walk down a new, but familiar street where memories seem to come alive and flood into your conscious? Where do you go when you begin to relive those days of happiness, the shared, raw energy of a community? The whole experience can be quite a downer once you start thinking about those childhood playmates or perhaps the teenage adventures while testing the world, knowing you had your parents as a safety net. Where, then do you go when that memory is an online community?

Too often I’ve found myself needing information and simply visiting search engines like Google and Bing to find a quick resolution to any situation which may arise. This includes anything from technological break-downs, news, or entertainment; basically anything which would be best served instantly. It seems, at least to me, that technical forums and online ‘gurus’ have become a thing of the past. Why? Most times, ‘Googling’ an issue will bring up a laundry list of posts in forums with the exact problem, usually followed with an answer. However, the post was made and answered anywhere from ten years to a more recent four years. In either case, unless it’s a new product, there is no real need for posting on a forum only to wait days (if you’re lucky) for an intelligent response and possibly longer to get a true answer.
So where do communities fit into this? It seems only natural that communities, though once warm and welcoming to the casual internet browser, has become a thing of the past. They’ve been replaced with blogs and social networking where, again, everything revolves on instant gratification for the end-user. What kind of communities have survived? Other than those directly linked with a brand (Dell Technical Support – Love them) or with a particular product (Tip.It – A fansite based on a MMO game), it would seem there is little opportunity for growth among other communities. Yet there are still communities with mixed interests (Runevillage – A fansite-turned-general interest) where a wisp of memory and the attachment of veterans keep the community together, even through difficult times.

Despite the fondness of memories in our compulsive visits to places we’ve known and grown to love, there is a sort of sweet sorrow in their parting. Just as we must one day say goodbye to our parents, it feels there is an inevitable end to all communities – online or not. In a more directed note, while the Village may be the dear home of a few dedicated users who have stayed around for nearly the entirety of its life, the difficulty lies not in reviving the dead, but re-angling the community to be both ageless and timeless where simple trends don’t direct the life of the site as a whole. I’d say this has been the bane of countless sites with a targeted audience, because there was never any room allowed or even acknowledged to open the door for a broader scope of inclusion for outsiders and thus lays the self-imprisonment of sites with too little a mind to approach a large audience.

Simply putting it, the only means by which to survive in the rapid change and growth of the internet is to build and evolve with it, rather than staying focused on a single niche. A stubborn, slow mind will only be left behind as the community gathered moves on to bigger and better things, though they may still visit every so often (like an old man in a retirement home, perhaps). There can only be success where success is actively perceived and rendered into a useable model; building a strong community is great while there is community to build, but there has to be some means of bringing new users in and getting them attached the same way everyone else has become attached.

LLL: Updated 1/07; info on my future in the scribery

Posted by Landerpurex on December 1st, 2011, 2:55 am. Category: Scribery Entry
**EDIT**
Alright, so I daresay you editors and high ranking officials at RV are not interested in pure literature or creative works being put on the front page. Though I think that is ludicrous, I also see why that is. The bottom line is that I go to the movies, like, A LOT. Think on a weekly basis, pretty much. I hope to make some topics there on the front page through reviewing new movies. I have already written two and dedicated several hours to doing so in an effort to help this place. I know they are somewhat outdated, Darkest Hour being most so but I intend to review newer releases soon. I plan on seeing The Devil Inside tomorrow, so perhaps you can expect that review soon.

I also know that there are tons of other movie review sites, far more comprehensive and those that have professional critics (HA), but I tried to take a frank, fresh approach to the movies that will help anyone who is looking for such information. I also have to say that I am inspired by Defeat, but no longer will I allow him to take the brunt of the responsibility here, and the glory along with it. ;)

Bottom line is, I am not going to write nor post creative works if they have no chance of being used, similarly how I am not going to write to no end for the Villager. :grr: If someone wishes to refute or update me on Scribery and subsequently, front page quality policy, I would be much obliged.

Also it should be noted that I would like to buy the new RPG coming out in February called Kingdoms of Amalur, so dibs on that review assuming I actually get the game.

***

This is the thread I'm gonna reserve for the (hopefully) many contributions I make to RV in its new direction. For now, I'm only posting one poem but expect more in the future. This is perhaps my favorite piece that I've written, and I believe it shows. Later, expect more poetry, short stories, and snippets from my novel/s.

That said, I need to post a small disclaimer: I hope to make a living as a writer someday, and much of what I post will be some of my best work. I retain all rights to my work as the author. In the unlikely event that I sell the rights to some of my work, I may ask for it to be taken off the site but that does not seem to be something that is possible for me to accept.

This was something I wrote for a two week intensive poetry seminar. I wrote this in response to my classmates who often said that my work was too triumphant, that it wasn't sad, depressing, or void of conflict. I hope you appreciate the satire. It's a form called "letter poetry" which I had never tried before, but I seem to be at least somewhat good at.

Lander wrote:
Dear self,

You will never triumph against anything.
To presume otherwise is nothing
short of maniacal nonsense.
Wallow in your self pity,
Fill a pool with it,
Drown in it,
Glub.

Write your farewell poem in blood,
Then hang yourself.

Um, don’t do any of that.
I’m being facetious.
It surely wouldn’t kill you,
To let your weakness through
Every now and again.

Death dances around you.
He dances a jig in Swedish clogs.
He trips over his own robe,
Wreaking hellish havoc.

Pontificate.
Your father, dead by simultaneous stroke and heart attack
Your Uncle, dead by spidery spider cancer
Your cousin, dead by asthma attack
Your cousin, dead by drowning
Your mother, dead by house fire

Let a tear chart a new course
Down your cheek.
Taste bitterness.
Become angry.

Shout for no reason,
Curse the people who get under your skin.
Do it to their faces.
Your car’s a piece of Fuzzy Bunny,
Drive it til the wheels fall off,
Then light it on fire.

Loosen up and stop hiding
Your past and your trials.
They happened.
Pretending they aren’t real will only
Cause a quarter-life crisis.

Affectionately,

Me

Skyrim Review

Posted by bluecoat on November 25th, 2011, 8:41 pm. Category: Scribery Entry
By far, the most exciting news in the last year was the announcement of the latest entry in the Elder Scrolls series, Skyrim. Along with this announcement was a vast amount of detail on what would be included in the final product, as it would be released in less than 12 months, on November 11. The game is now out, and the biggest question series fans have had is this: Is it going to live up to previous games in the series?

I have to say what excited me was the announcement that this game would attempt to walk the line between Morrowind and Oblivion; Morrowind being one of my favorite games from childhood, and Oblivion being a technically good follow up set in a fairly generic setting. This is a pretty tall order. The magic of Morrowind, anyone can tell you, was in the discovery. You never knew what powerful ring you would find in that tomb across the river, or what daedric relic you'd pull out of the abandoned dwemer tower just outside of town.

Oblivion did away with this system, simply rewarding you these one of a kind items through quests; sure, a dungeon might provide a bunch of loot, but none of it had "pizzazz". None of it belonged to some great, unnamed warlock, and it certainly didn't belong to a demigod. You had to go talk to those guys in person, and you had to make sacrifices, but only when you hit the right level. Not the right level? Go back to Rockmilk and wait for those bandits and marauders to kill each other! Maybe after about ten delves you'll have fired your bow enough to get a level or two. It kind of got... boring. Not that other games don't have ridiculous amounts of grinding, but in a game claiming to be bigger and better than Morrowind, I expect even more relics to be dug up, not to just be handed to me for running between vendors and grabbing a shovel.

Skyrim, I'm happy to say, walks the line and leans toward the Morrowind side of the series. There's no telling what you'll find in any given cave, be it a powerful enemy wielding a magic weapon or a dragon wall providing you with immense power. The quests to find powerful artefacts often trigger just from discovering the tomb or strange item, so you still get the thrill of finding the artefact without feeling like you're a means to an end.

The world is wonderfully alien, just as it was in the good old days of the series. Expansive plains have herds of mammoths and giants wandering through, with beautiful mountains always in view. Rivers and streams flow through the landscape and look wonderful, although they are as much a nuisance as they are a beauty to look at. Often, there is no good way to cross a river without walking for what seems like miles out of your way. Attempting to wade across often goes awry, as there typically isn't a good way to climb out of said river. At this point, the best you can hope to do is survive the waterfall inevitably waiting 200 feet downstream and hope that you'll come out somewhere close to an actual road on the other side.

That's not to say that Oblivion's additions to the series were completely cut from the game; if anything, its shortcomings were tweaked until they became strengths for the game. While it didn't provide much in the way of setting, the fourth game in the series did a few things right: It simplified everything, and it added randomness in items. Skyrim expands on this.

Previous entries in the series required you to build your character around your Attributes, which governed skills, of which several selected as Major and [sometimes] Minor. You could only level up by increasing one of these selected skills, and then you had to weigh the pros and cons of increasing an attribute. These dilemmas are no more. Attributes: Gone. Major Skills: Nope nope. Minor Skills: That's been out of fashion for like ten years! All skills start the same, save for racial bonuses. You don't pick a class. You don't make a class. Whatever you use increases, and when a certain number of skill increases has been achieved, you level. You choose to increase your Health, Magicka, or Stamina bars, and then you get a perk to use to specialize in something. That's it. While I DO miss the challenge of increasing my luck, it's even better that I don't have to worry about respecializing in things after I've made my character. That isn't even a concern until after level 15 or so.

Building on the simplification of "Blade, Blunt, and Marksman", the weapon distinction has now become "One handed, Two handed, and Archery", with different sub-specializations within each skill tree that are up to you. One handed weapons include daggers, maces, swords, and one handed axes, and are great for damage dealers who don't want to take any damage. It goes hand in hand with the stealth tree, which only serves to make assassin characters even more overpowered (a common complaint I've heard of the game). From here you have the option to dual wield, a new feature to the series. It dramatically decreases your ability to block an attack, but the idea here is that you aren't going to be hit before this happens. Two handed is for people who don't mind getting punched in the face a couple times while swinging there weapon. These include greatswords, axes, and warhammers. Where does archery fit into all this? Very neatly, since it's so much more powerful than it ever was before. Put enough points into it, and it’s just as effective as any other weapon you could use.

Delving dungeons simply for magic items is always beneficial, especially at lower levels. Don't wear heavy armor, but still REALLY want that archery bonus? With the return of the Enchantment skill, items can be destroyed to learn their properties for use in making new ones. This means that equipment gathering is no longer the endless cycle of finding and selling and paying your first born to the Mage's Guild to make stuff temporarily better.

Oh, and dragons. With how late this review/rant is coming out, you've probably heard a lot about them already. Not a whole lot I can say on that matter except that they are far more fun than any of the other boss fights I have been involved with in this game up to this point. Fight them. Relish them, but remember that they are common throughout this game. If I had a nickel for every time I came out of fast travel and had to save a town, I wouldn’t have much money, because I don't think I've killed more than 20 dragons, and only like half those attacked towns. But I still feel like a boss.

Last, the main quest. I'm not going to get too much into this, because I honestly haven't done much with it. This shouldn't be a problem for many fans of the series, as no one really plays through it. From what I've seen of other people playing it, it is greatly improved story wise from Oblivion. What I can tell you is that guilds are back, with the Fighter's Guild and Mage's Guild being replaced by awesome. Dark Brotherhood is more disturbing than ever, and the Thieves Guild is... changed...

While a great game in and of itself, it stacks up with the best of the Elder Scrolls series. If you enjoyed any of those, give it a shot. It's definitely the best entry in the series. If you didn't, check it out anyway. Enough has changed that you may find yourself a new fan.

Bot-Nuking Day: Making RuneScape Fairer and More Fun!

Posted by Glodenox on October 25th, 2011, 8:36 am. Category: RuneScape News
To celebrate Bot-Nuking Day - the biggest bot-busting initiative in RuneScape history - weare running a series of bonus events this week which will be fairer and more fun for everyone. As well as the bot-busting update we will introduce a brace of brand-new reporting functions.

This week, from Tuesday until Friday, we will be running exciting events with XP and progress boosts for everyone who wants to get involved. Best of all, bots won’t be issue!

Here is a reminder of what’s coming up:




Tuesday:

Slayer skill day: All Slayer XP earned from killing assigned targets will be tripled, and some monsters will have a faster respawn time.

Wednesday:

Castle Wars day: Tickets earned from winning a game will be triple the usual amount.

Thursday:
Distraction and Diversion day: Bonus rewards will be given for the following:

Penguin Hide & Seek: Double points.
Evil Tree: Triple XP.
Shooting Star: Triple XP while mining it and increased final rewards.
Familiarization: Players will receive the lucky charm AND ingredient box instead of having to choose.

Penguin Hide & Seek and Familiarization will be reset on the day, so you can have another crack even if you've already done them this week. All other D&D limitations remain the same (i.e. only two Evil Trees a day).

Friday:

Soul Wars day: Players will receive triple the usual amount of zeal points.

These days will run from midnight to midnight (BST), with the exception of Tuesday which will run from game update time until midnight (BST). Unlike previous Bonus XP events, these modifiers will not deteriorate and will remain constant for the durations stated above.




We’re confident that today’s update will break the vast majority of bots in the game at the moment, but we still need your help in keeping RuneScape a fun and fair place to play. To help you help us we have implemented some enhanced reporting functions:

  • You can now right-click on a player’s name, or a line of their chat, to report them. This will make it easier to do and will help eliminate errors in reporting botters with hard to spell names. This can be enabled through the in-game options screen.
  • The “Report Player” button will now open a summary of recent chat, so you can easily select the part you’re referring to.
  • If you’re in a dangerous area and you need to report a player using bots or bugs to their advantage, you can now log out and send a report from the lobby.

We hope you all have an awesome time during this momentous week and we look forward to seeing you slaying slavering beasts, hunting fallen stars and dominating Castle Wars and Soul Wars!

The RuneScape Team

In other news...

  • Due to the complex nature of today’s game update, there may be a few minutes of down time while we update and test our systems. Thank you for your patience while we do this, and rest assured that we’ll get things running again as soon as we can.
  • As described in last week’s news post, it is now necessary to be running Java version 1.6 update 10, or above, in order to play RuneScape.
  • We’ve made some improvements to our graphical engine which will aid us in the future development of RuneScape’s look and feel. Players using Direct X mode will notice palette consistency for the first time with Open GL. Other visual improvements under development include our new water shader. We’ll be continually improving the look of the game over the months to come. We’re confident that this won’t impact upon gameplay, but if you do notice any graphical glitches please submit a bug report. Switching to OpenGL or Software mode in your graphics options will nullify any problems that do arise.
  • It is now possible to view the amount of resources a Clan member has collected by using a new button on the Clan Chat side interface, next to the Kick button, which give Admin levels and higher information on clan citadel resources gathered by any online clan member that week. This information is only given if the clan member is online, has membership, is not on probation and has visited since the last build tick.

In light of the change of ownership...

Posted by Glodenox on October 23rd, 2011, 9:18 am. Category: RuneVillage News
As you're all aware, the ownership of the domain has been moved over from hiker to Henner. When this was done, however, the amount of donations dropped to an absolute low. This was understandable as people didn't want to donate to hiker for the domain. The donate page has now been changed so all money goes to Henner's Paypal account.

With this change, we decided to also tell you how much RuneVillage costs to host. So here we are:
$100 each quarter of a year. So roughly $33.3 per month for the actual server.
The domain names are about $12/year (I think we got 4 or 5 of them).

Our first payment of $100 is actually already over due: it was due for Oct. 20, but we received a bit of leeway. We should get it done by Monday though. I'm willing to jump in if we don't make it, but I'd prefer not to pay everything myself :?

So if you've got some spare money, please do visit the donate page: http://www.runevillage.com/community/donate.html

Greetings,
Glodenox

Bot-Busting and bonuses for all

Posted by Magicana Drofulcus on October 23rd, 2011, 6:45 am. Category: RuneScape News
Quote:
Hi Everyone,

Last week, Daniel Clough shared more news with the community about our ongoing war to eliminate botting and gold farming from the game. Today, I am really happy to say we are in the long-awaited position of being able to announce that we’ll be launching our most formidable bot-busting weapon in our history, targeting what we believe to be 98% of the bots seen in game.

I anticipate that this update will be a defining triumph in our battle against the bots which you’ve clearly told us have been harming your game. However, we are not resting on our laurels and will be continuing to develop numerous systems as well as still making a number of improvements over the coming months in an attempt to remain a few steps ahead of both the bot makers and gold farmers alike.

As Daniel made clear last week, we are dedicated to battling bots and gold farming on every front. We have also recently detected and banned over 1.5 million botting and gold farming accounts. While we work behind the scenes on certain projects, we know that sometimes the necessary secrecy can be rather frustrating for players and, as a team, we’ve all desperately wanted to share details about this upcoming project with the community since the very beginning of the year when we had first believed it was going to be imminently ready. However, sadly sometimes when innovating in multiple uncharted areas it takes a lot longer than expected and we were therefore at necessary pains to keep this project tightly under wraps while completing it and, crucially, not giving bot makers any information or warning that could assist them in working around it or preparing for it.

The project, code-named the ‘ClusterFlutterer’, will be launched as part of the RuneScape game update on Tuesday the 25th October permanently preventing “reflection” bots from working again.

We anticipate that next Tuesday will go down in RuneScape history as 'bot-nuking day'. To celebrate this landmark event, we’ll be running a series of one-off bonus days from Tuesday’s system update through to Friday. Over the course of these events, members will have the chance to gain triple XP in Slayer and additional points and rewards in some of our most popular D&Ds and minigames in a bot-free RuneScape:

Tuesday:

Slayer skill day: All Slayer XP earned from killing assigned targets will be tripled. Some monsters will have a faster respawn time.

Wednesday:

Castle Wars day: Tickets earned from winning a game will be triple the usual amount.

Thursday:

Distraction and Diversion day: Bonus rewards will be given for the following distractions:

Penguin Hide & Seek: Double points.
Evil Tree: Triple XP.
Shooting Star: Triple XP while mining it and increased final rewards.
Familiarization: Players will receive the lucky charm AND ingredient box instead of having to choose.

Penguin Hide & Seek and Familiarization will be reset on the day, so you can do them again if you have already done them that week. All other D&D limitations remain the same (e.g. only two Evil Trees a day).

Friday:

Soul Wars day: Players will receive triple the usual amount of zeal points.

These days will run from midnight to midnight (BST), with the exception of Tuesday which will run from game update time until midnight (BST). Unlike previous Bonus XP events, these modifiers will not deteriorate and will remain constant for the durations stated above.

As promised we’ll be as transparent as possible in keeping everyone updated on the status of our fight against bots and gold farmers and, equally, as before we also ask of you to continue to do your part in helping and supporting too.

I look forward to seeing you in-game soon.

Have fun!

Cheers,

Mark Gerhard
Chief Executive Officer & Chief Technology Officer

Want to create a banner for RuneVillage?

Posted by Jackstick on October 21st, 2011, 6:35 pm. Category: RuneVillage News
Hello RV,

Since the release of RV2, we've been discussing different ideas and changes to the layout and design to reflect the new direction that we'd like to take RuneVillage.

The banner is one part of the design that we may likely need to change, so we want to see if anyone here is interested in creating a new banner for RV!

Not everyone here is artistically talented, but if you have a good idea for a banner, please feel free to post a detailed description of your idea. We would like to have a banner that has a sort of "village" feel to it, since that is the design of our forums and RV2.

Please remember that you do not need to include "RuneVillage" anywhere on the banner, since we already have a logo that says "RuneVillage". Save your work in layers, especially if you include any sort of text on the banner... because we may love the banner, but not the text. :awesome:

Feel free to design it in a way to be horizontally-repeatable, just as long as the repeat isn't too obvious. :^_^:

The banner we pick will be used for the forums and main site.


Specifications:

Width: 1920px

Height: 200px

The height doesn't have to be exactly 200px, but it should be close to that. If you think your design looks better closer to 150px or 250px, then feel free to use those sizes. However, please try to keep the width at 1920pixels.

The McRib is Back!!

Posted by Henner on October 18th, 2011, 9:38 pm. Category: Global announcement
Just a heads up that the glorious McRib has returned for its limited time saucy greatness.

And this year I believe there is a promotion to go along with it?
http://mcdonalds.com/us/en/promotions/mcrib.html


Yes, I did type this up while devouring a McRib.

12-Oct-2011 - The Pit

Posted by Glodenox on October 16th, 2011, 5:39 am. Category: RuneScape News
Welcome, pesky human, to The Pit! The name’s Scrambles the Werewolf, and I’d like to commend you on your exceptional taste in distractions and diversions.

What’s that? You don’t remember how you got here? Well, you showed a general nimbleness at one of RuneScape’s many agility courses. Snotgut, my sidekick, has written a list of the agility courses and dropped it in a summary box at the bottom of this newspost for you. Go have a look once we’ve finished talking. You see, by gracefully completing several agility laps, you were lucky enough to catch the Talent Scout’s eye and he called you over with his big blue fist. After a chat, he whisked you to The Pit to see ol’ Scrambles and Snotgut, so that you could test your luck on one of our six knee-knocking ‘surprises’:

  • Floor is Lava
  • High-Low There
  • Karaoke
  • Put the Thing in the Other Thing
  • Punch the Hungry Sheeps
  • Crate Expectations
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That’s them right there. Proud of those titles, we are. We’ll pick which game you play – at random, of course, as there are no favourites here. Fail at the task and we’ll hand you some of that XP you adventurers seem to like nowadays. Won’t be much, mind: roughly the same you’d have got from the agility course you just left. Knock our hairy socks off with your agility skills, though - beating the diabolical tasks we set you - and you’ll be taken backstage for a bumper batch of XP, a chance to gamble it all, and a gorilla mask. Why a gorilla mask, I hear you ask? Because we think you’ll look...uh...dashing in it. Ha!

Once we’re finished, you’ll be dropped back where you started, where you may/may not have a memory of what happened at the dreaded, befuddling, fantastical Pit! Mwahahahaha!

Scrambles (AKA mod_giragast)
Agility Werewolf and RuneScape Content developer


Summary:

Quote:
How to start The Pit:

Complete successful laps at the following courses and you might catch the Talent Scout’s fisteye:

Requirements to start The Pit:

None. As long as you are a member, you can enter The Pit at any level – simply complete successful laps of an Agility course and then talk to the Talent Scout if you are lucky enough to attract his attention (a yellow arrow will appear above the Talent Scout if you can play The Pit).


Image

In other news...

If you’ve got a level 99 Agility skillcape, you can get a sneak peek at The Pit by simply talking to the Talent Scout.

You can now type up to 255 characters in a private message.

An intrusion was made on RuneVillage

Posted by Jackstick on October 15th, 2011, 6:44 pm. Category: RuneVillage News
Hello RV,

This morning an intrusion was made on RuneVillage, potentially compromising all user accounts. For your safety, we ask that you please change your RuneVillage password as soon as possible, and if you use your RV password for any other account (RS, email, etc) we recommend you change those, too.


If you don't know how to change your password, please follow the instructions below:

1. Click on the 'User Control Panel' link at the top

2. In the Options menu, click 'Profile'

3. Under Profile, click 'Edit account settings'

4. Confirm your email address, enter a new password, confirm the new password, and enter your current password in the last box. Click 'Submit'



We are currently investigating the intrusion, and we'll try to keep you all updated on our progress.

Please post here if you have any questions or concerns.

Technical details by Glodenox wrote:
The hacker managed to obtain access to an Administrator's account. We are still investigating how this worked out. The hacker tried to upload a file which would allow him to get the whole system's passwords, but that failed due to the security measures on the server. What wasn't blocked however, was the functionality to make a backup of the database and download it right away. This functionality will be stripped soon to prevent such further attacks.

Basically, with this backup, the hacker gets access to the encrypted passwords that are stored in the database. Please note that this encryption involves further hashing and should therefore not be too easy to crack. It is however not impossible, so we are informing you this way to be on the safe side.

Domain Ownership

Posted by Jackstick on October 15th, 2011, 12:10 am. Category: RuneVillage News
Hello Villagers,


As you know, with hiker's resignation and withdrawal from RuneVillage, the domain ownership of this site needs to be put under another person's name. A decision has been made; the details are explained below.

hiker wrote:
Well... this has been a big question, and one to which I've given a lot of thought.

It's been a particularly difficult decision because you all share a deep commitment to the Village, and you're all very competent folks. And each of you stepped forward to help when the big blow-up happened.

However, there is no way to share ownership of a domain- INTERNIC just does not allow that... even in the case of a company or corporation, there is only one name possible on the registration.

First, let me say that i've decided to turn the domains over to Henner- now let me tell you why.

I could have simply copped out and said Henner has seniority, both in rank and time at the Village. But that is really not enough basis for the decision, although with all of you being so very close in qualifications, I guess I could have done that.

But I looked a bit further at each of you, and where you are in your lives at this time.

What I came up with was:

Jack - you're still in school full time and have no idea what will happen in your future, further schooling, job, military... whatever, you're future is a bit of a question at this time.

Glode and Burks - you two guys are in a very similar situation. You're both less than six months out of school and just starting in new jobs. Burks I know is working some long days already, and it's possible that Glode will as well, being the low man on the totem pole. I'm also aware that quite often first jobs don't always last very long, and you often find a better offer a few months down the road. So although you both are starting to settle a bit at the moment, you're both still not quite locked in yet.

Henner - I think that being a father has forced a certain amount of stability upon Henner. He's worked for his current employer for over a year, and although he is still taking classes in addition to working, his class hours are somewhat limited and mostly online, so he does not have the time-drain of being a full-time student.

Again, you're all extremely competent and each devote many hours of your time to RuneVillage, but in trying to pick just one of you as owner, I felt the additional stability in your personal lives would be best in the long run. I also realize that under your current arrangement, this has little to do with the actual adminstration, just the ownership of the domains.

The main domain, RuneVillage.com has already been transferred, and the several other parked RuneVillage domains will be transferred in the next few days.

hiker



Thank you for reading! Please post here if you have any questions or comments.

11-Oct-2011 - Update on our ongoing battle against bots

Posted by Glodenox on October 11th, 2011, 12:51 pm. Category: RuneScape News
Dear RuneScape Community,

I would like to take a moment of your time to address the highly emotive issue that we face as a community – bots.

At the beginning of the year, when we brought Free Trade and the Wilderness back, we promised that we would couple that with programmes that would combat the inevitable botting that would result from that decision. Over the last few months we have initiated a number of programmes to do this, some of which we have already mentioned to you, some of which we haven’t because of legal reasons and some because we do not want to warn gold farmers and bot makers about our counter measures.

The challenge for us is that despite all of our programmes and best intentions the problem is still huge and, most annoyingly, still adversely impacting parts of our game.

We are continuing to battle bots on all fronts. In an effort to be more open and transparent we wish to share a couple of measures and initiatives we are about to release/have released recently:

  • We have recently improved our internal systems to be able to spot spam from the chat window and instantly mute the offender preventing the constant flow of communication from the gold farmers which are impacting the game experience. Your reports are very helpful to us here!
  • Continuing our ongoing legal cases against bot developers.


  • Mandatory email validation for new accounts will add extra account security and impair the mass account creation that gold farmers use.
There are several other initiatives and actions that we plan to implement over the next few months and we will share these with you as often and in much detail as we can. The most significant of these is to come soon. Also, we recognise that we have not been the best at communicating what we are doing and that changes today.

While we are winning small battles by spending significant money and resources in trying to combat this problem, the war is not going in our favour as we are struggling to keep up with companies whose only business 24 hours a day 7 days a week is to find ways to get bots into the game. As a result, one thing has become really clear to us despite our ongoing efforts.

We cannot win this battle alone. We need your help.

So how can you help? First, we would like to hear from you in a more coordinated way regarding your thoughts about how to fight the bots problem. We will be developing surveys to help us understand more about bots directly from you... we would love to hear your response.

We would like to set up a special forum where we can have targeted Q&A’s and get formal feedback from you about specific initiatives. We will let you know when this forum is set up and invite you to join us.

We hope that you will engage with and encourage your friends to use any tools that we provide to you that will help us identify and ban the bots like the Spam Filter feature.

And finally, we would ask that you refrain from using bots or supporting gold farmers. If there is not a market, then bots will not exist. As was so eloquently put in a recent post on Tip.it “Standing up to Jagex [by voicing one’s opinion on the botting issue], one might argue, requires a certain amount of courage, but much more is required to stand up to one’s friends”. The player went on to say, “The community needs to stand up for itself by following the rules and shunning those who do not. Lacking customers, the websites that set up the bots will close, and the only botter will be the isolated real player. Ultimately, following the three pillars of the code of conduct that Jagex set up-“Honour,” “Respect,” and “Security” are a responsibility of the players and the community as much as they are of Jagex.”

We are committed to ridding our game of bots. We are committed to providing a more open discussion with you about the real challenges that we face as a result of our efforts. We are committed to involving you more in this war so we can win this fight together.

Most importantly, we are committed to continuing our investment in evolving and making RuneScape a great game to play and an amazing community to be a part of.

Thanks,

Daniel Clough
Chief Operating Officer & Vice President of RuneScape

Optional Chat Censor + Change to the rules

Posted by Glodenox on October 9th, 2011, 1:51 pm. Category: RuneVillage News
In light of our recent stance on censoring on the forums, a similar change has been made to the chat. It is now possible to disable the chat censor in the Config window, under the "Censorship" tab (unchecking has immediate effect). It could be that you have to clear your Java Applets cache before you can see this new feature, though usually having restarted your browser since last visiting the chat should do the trick.

Secondly, we've modified both the chat and forum rules as follows:
Quote:
While general use of profanity is accepted (due to an optional censor), we ask that you not use it in excess. Profanity directed negatively at other users is not accepted and will result in punishment. Racial slurs in any context are prohibited and, likewise, will result in punishment.

As said in the rule, this is due to the now optional nature of the censor on the forums and in the chat.

Greetings,
Glodenox

04-Oct-2011 - Chat Changes & Camera Controls

Posted by Glodenox on October 4th, 2011, 1:14 pm. Category: RuneScape News
Today sees the release of a myriad of much-requested technical updates that’ll streamline your RuneScape experience.
The RuneScape chat system has served us well, but it’s high time for an overhaul. The old, familiar chat box has been reworked in order to bring you a range of new features:

- All messages, no matter the source, will now automatically wrap if they’re too long.
- This also means that you can type longer messages. The entry line of the chat box will scroll left and right with the cursor.
- Private messages are now entered into the chat box, just like public messages.
- You no longer need to enter multiple forward slashes to denote a message as a friends’ chat message or a clan chat message. It is now possible to move between persistent chat modes by entering one of the following codes and pressing Enter or Space:

  • /p – Public chat
  • /f – Friends chat
  • /c – Clan chat
  • /g – Guest clan chat

Visit the manual for full details of the newly revamped chat box.

It is now possible to control the camera by holding down your middle mouse button or mouse wheel; rotating through a full 360 degrees of motion and pitching in and out by simply moving the mouse. Traverse and admire Gielinor with seamless ease!

A new button has been added to the “Options” menu entitled “Adventurer’s log settings”. This allows you to select which categories of in-game activity you wish to display on your adventurer’s log and which you would rather keep to yourself.

The Wise Old Man’s no stickler for the obsolete trappings of yesteryear and readily embraces new innovations as he helps players to maintain an uncluttered storage area. His service of scanning banks for unneeded quest items from all free-to-play quests, as well as selected members’ quests, is now performed through a slick, tidy new interface.

RuneScape looks and feels better than ever before, but your feedback is essential in our continued efforts to improve the game. If there’s a new feature you’d like to see implemented, please post it in our suggestions forum.

The RuneScape Team

In other news...

- Rangers should listen out for a complete rework of ranged combat sounds, including samples of real bows and crossbows being drawn and the hefty thwacks of projectiles hitting their targets. There are also all-new sound effects for enchanted bolts and ranged special attacks.

- A number of improvements have been made to Temple Trekking:

  • Players will now receive 25 Ghastly Attack scrolls instead of 15.
  • Attacking an enemy that is fighting your companion will now pull threat away from him/her.
  • "Hard" companions now receive slightly more experience for completing an event.
  • Ranger and mage companions’ accuracy has been increased.
  • Trekkers will now eat at below 50% health instead of 25%.

- The tome of frost reward from Dungeoneering now reduces the amount of damage you receive from being dehydrated in the desert.

- Demons in Daemonheim now drop impious, accursed and infernal ashes.

- Anvils across RuneScape have been given a "smith" option, and can now be used by left-clicking on them.

- The completionist cape has been given the following:

  • The enchanted bonesack teleport.
  • An option to manually set its colours.
  • An option to give it the functions of a spirit cape.
  • A longer particle trail.

01-Oct-2011 - Behind the Scenes - October

Posted by Glodenox on October 1st, 2011, 6:59 am. Category: RuneScape News
Image
I often think back to boss monsters I fought when I was merely a low level adventurer with nothing but full mith and a few hundred herring to my name. Back then, killing Delrith or going toe to claw with the evil chicken was a major achievement, but it would be awesome to be able to fight them again with all my shiny stats and equipment...just to show them who’s boss now!

Imagine a sentient tower that can trawl through your memories, allowing you to relive those fights in a new, purpose-built combat arena. Imagine a tower that can give you challenges based around those unlocked bosses, giving you arcade-style bonuses and weaknesses as you progress to the top. Imagine a tower that can reward you for completing those challenges with unique gear, allowing you to show off your progress and flaunt your success in the battered faces of your enemies.

You may say I'm a dreamer, but I'm not the only one...for at the very end of this month we will be bringing members... the DOMINION TOWER!

DOMINION TOWER

Image
Fight over fifty different boss monsters; engage with multiple fight modes to test your skills from endurance mode to climber mode; cope with over 20 new combat handicaps; battle in 8 brand new speciality battles, using dominion weapons and bombs. Once you’re done, chuck down a marker with your achievements, see how you’ve competed on the high score table and mock your rivals as they fail.

As well as generous Combat XP and new consumable items to use on the surface world, you’ll also have the chance to unlock the dominion glove sets, designed to offer new “unarmed” combat options and offer some of the best stats available for the glove slot. Plus you’ll get to play with the deadly dreadnip; a new ally to help you in your hardest and toughest fights yet to come. We are even intending to run a special sneak preview session at RuneFest this month to allow those attending to have full access to the tower on special test servers, and even invite the players there to design their own, brand-new dominion boss!

Chat Changes and Camera Controls

We’re adding new ways for you to control your camera movement by adding a new mouse cam. Sadly, this isn’t a small rodent with CCTV strapped to its back (which would be cool too), but it does allow you to use your middle mouse button to change your camera angle - which means you can navigate the game world using solely the mouse. To use the feature, you’ll simply need to hold the middle mouse wheel to pitch and rotate the view. Our chat features are going through a massive overhaul too, and will soon be able to offer features like auto wrapping text and chat “modes”, allowing you to change your default typing mode from “public” to “Clan”, “Friends”, “guest clan” etc. This is designed to make chatting in different modes even easier but will still allow users to stick to their old “//” methods if they prefer.

It’s worthwhile noting that all of these camera and chat changes affect both the free and members versions of the game, and were based on suggestions from our players via our forums and fan sites, as well as those in game.

The Pit (Agility Distraction and Diversion)

If you find yourself training your Agility skill towards the end of this month you might find yourself bumping into a mysterious talent scout who’s interested in finding some candidates for “The Pit”, RuneScape’s newest and least forgiving D&D. It’s somewhere you’ll only be able to reach via an invite, though, as you take on one of 6 different madcap events designed to give you a well-deserved break from your favourite Agility spot and test your luck and skills. Those that do well will earn generous XP rewards, unique cosmetic gear and the respect of the crazy characters at the course. Are you good enough to catch the talent scout’s eye? Start running laps and find out if you’ve got what it takes!

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Halloween 2011 – Deathcon 2

Where better to hold a Halloween event than the citadel of Death himself? Grim is inviting all comers to his own Halloween-themed castle to help out with Deathcon 2, a 2 week convention to celebrate all things spooky. Meet new characters and old favourites as you engage with perplexing puzzles and catastrophic conundrums, earning you new cosmetic items, a new emote and a chance for non-clan members to see what citadels are all about. There’s even an exceptionally cool hourglass item available only to RuneScape members for this Halloween, so be sure you’re subscribed during Deathcon 2 if you want to get your hands on it. There’s plenty to see and do as you help Death and his horsemen get everything ready for the evil event of the year.

With both RuneFest and Deathcon 2 happening at the same time, I wonder if Grim has anything special in store for us. Don’t forget....nothing is certain apart from Death itself.

Have fiendish fun!

Mod Mark
Lead Designer