RuneVillage News Archives

21 Jump Street; A Review

Posted by Landerpurex on March 19th, 2012, 3:05 am. Category: Scribery Entry
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9/10

I consider myself a comedy connoisseur. Whether it's the fine wine comedy of Monty Python, the outrageous antics of Will Ferrell in Step Brothers or Old School, or the recently over-the-top Wanderlust, and even further back to classics such as Caddyshack, National Lampoon, Animal House, and even further to the Stooges and Charlie Chaplin. I've seen it all. I have not, however, always enjoyed it all.

21 Jump Street was, simply put, a fantastic comedy. I wouldn't consider myself a huge Jonah Hill fan, but he does well in this movie. The star who really excels is Channing Tatum, however. As some other reviewers mention, seeing the actor exit his (boring, in my opinion) romantic role and enter into a comedic one is fantastic. His simple, yet sincere character is one we've seen time and again, but it's incredibly funny and somehow fresh in this film. Jonah Hill's character is similar to those in the past, the outcast bookworm, but again, it fits the movie.

The premise of the movie is that Tatum and Hill are newly graduated policemen, and aren't at all good at their job. After losing some perpetrators doing drugs in the park, they are reassigned to the run-down undercover unit at 21 Jump Street. Here, their captain (A hilarious Ice Cube) assigns them to pose as students to try and take down the supplier of a new hallucinogenic drug called HFS (Holy F'ing Fuzzy Bunny). Simple enough premise.

A large part of the comedy of this movie is currently edgy, and will hit home with our generation for years to come. Tatum and Hill return to school to find that studying, caring for the environment, and being tolerant is now 'cool'. This, of course, is openly satirizing the abrupt shift that is taking place with youth today, for good or ill and remains a very potent comedic strand throughout the movie. In a memorable scene, when the two first return to high school, they are bombarded by new cliques, such as asians dressed in cosplay and the now infamous hipsters. Again, it's humor that has a target audience and works incredibly well for us who are mired in these new cultural phenomena.

Interestingly enough, there are a few good action scenes to be had in this movie as well. It's no Jackie Chan movie, but the director manages some good action, explosions (and satirizing the convention of explosions), car chases and shootouts to change the pace when a change is warranted.

This isn't an art film, and will not wow you with presentation, cinematography, sound, or any other technical aspect. It is driven by its humor, strong acting, and script, which is always enough with a successful comedy. We are meant to pay attention to the jokes, not what the camera angles suggest. It is sufficient enough technically that we aren't distracted by *bad* decisions, there is just not anything that will wow you in that respect.

There are many laughs to be had in this movie, for people of all ages and backgrounds. The guys are forced to try the new drug right away to prove they're not police, and the insanity ensues. Tatum bursts into the band room and destroys and disrupts. Hill returns to drama class and somehow nails himself the lead part in the school's production of Peter Pan. In an attempt to get in with one of the dealers, the guys throw a party of wicked proportions, and kids from a rival school show up. This ends in Tatum punching almost anyone who steps in front of him and Hill getting stabbed with some kind of artifact. Then, their parents return and break up the party.

This movie toes the line between ridiculous and incredibly funny exactly the way a great comedy should. It's witty, edgy, and simply funny nearly all the time, with very strong acting and writing throughout all the while remaining grounded in a decent enough story. There are even a few great surprises to be had, including a fantastic cameo. The ONLY reasons this film garners a 9 instead of a 10 from me is because it falters in the final scenes, going too far with a shock device that seems totally unnecessary given the merit of the rest of the film. There are also some cliches to be had, but they serve their purpose in the plot.

In short, go and see this film as soon as possible.

Guild Wars 2 (Pre-Purchase) April 10th

Posted by killa kiaba on March 15th, 2012, 6:52 pm. Category: Scribery Entry
https://buy.guildwars2.com/
All pre-purchase editions include these exclusive bonuses:
Access to all Guild Wars 2 Beta Weekend Events
Three days of headstart access
Hero’s Band (+2 to all stats)


DIGITAL EDITION $59.99
Guild Wars 2 game

DIGITAL DELUXE $79.99
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence

COLLECTOR'S EDITION $149.99
Guild Wars 2 game
Summon Mistfire Wolf Elite Skill
Rytlock Miniature
Golem Banker
Chalice of Glory
Tome of Influence
10-inch figurine of Rytlock
112 page Making of Guild Wars 2 book
Custom Art Frame
Art Portfolio and Five Art Prints
Best of Guild Wars 2 Soundtrack CD


Minimum System Requirements*
* Due to potential changes, system requirements may change over time, and you may be required to upgrade your current system (or obtain a new system) to continue to play the game.
Windows® XP Service Pack 2 or better · 2 GB RAM
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse

The Mars Volta - Noctourniquet (3/27/2012): A Review

Posted by defeat on March 12th, 2012, 8:14 pm. Category: Scribery Entry
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Rating: 9/10

There are few bands I expect to blow me away with every release, and The Mars Volta is one of them. In any form of art there is an indefinite number of artists trying to take their chosen medium to the next level of originality. This is especially true in music, but most tend to get hung up on the concept of genres. It’s an easy thing to do, as genres are the best reference points art has to describe it. A genre is sometimes necessary for description, but at other times putting a label on a work of art can hinder the art itself. Trying to describe The Mars Volta’s music is hard enough, but putting one specific genre or label on it is simply impossible. One thing that they have stuck by, however, is the pop format. Granted, their songs aren’t the verse/chorus/verse all-in-under-four-minutes that Top 40 radio stations have come to embrace (it’s more like intro/verse/chorus/verse/bridge/chorus/outro, all-in-sometimes-10-minutes-or more), but they do have choruses that fans of intensely poetic, non-linear lyrics can try and sing along with. I say try, because, come on…Who can sing that hauntingly beautiful falsetto like Cedric Bixler-Zavala?

Throughout their career The Mars Volta have incorporated everything from jazz to Latin into their music, but their latest release, entitled Noctourniquet, comes closer to being a pop/rock album than any of the others. There. I said it. It’s a pop album. This shouldn’t have come as such a surprise to me, as the last release, 2009’s Octahedron, only had a single song over eight minutes (a huge departure from the band’s early days that spawned songs like the 35+ minute epic “Cassandra Gemini”). It was a surprise, though. Maybe it’s surprising because this is the first album they’ve released that I’ve heard parts in songs that could have come from other bands. “Aegis” has a feel reminiscent of Muse in the verses. “Zed and Two Naughts”’ drums instantly brought A Perfect Circle’s song "Weak and Powerless" to mind. Even the lead single has a guitar riff that could have come from any of the songs on Queens of the Stone Age’s album, Era Vulgaris, or any of Jack White’s past and present projects. I’m not saying that they were trying for any similarities, but when you make a pop album, it’s impossible to completely avoid them, even for The Mars Volta…

…And a The Mars Volta album it is! Even with these few similarities, the above mentioned songs are undoubtedly and uniquely straight from TMV’s songwriter and producer, Omar Rodriguez-Lopez. His guitar playing is as riff-tastic and sometimes nothing but effects per-usual. He’s always been an experimental little guy, and even with Noctourniquet’s pop sensibilities, he's still pushing the boundaries of music. Their usual use of keyboards has changed from jazzy piano and organ to synth (possibly due to the departure of keyboardist "Ikey" Owens), although their trademark sound manipulation can be heard throughout the album’s entirety. Fans of The Volta’s past efforts won’t be disappointed, especially with the songs “Dyslexicon”, “Molochwalker”, and “Trinkets Pale of Moon”, which range from in-your-face to soft and sweet, respectively. One thing some fans tend to complain about is the revolving door of drummers since Jon Theodore stopped playing with the band in 2006. I never jumped on that band wagon, and really enjoyed Thomas Pridgen’s drumming on the last two albums. However, the only complaint I have about Noctourniquet is just that, the drumming. New drummer, Deantoni Parks, just doesn’t do it for me. He seems to be trying way too hard to live up to the sonic pummeling that the previous albums have featured, and sometimes fails miserably (evident in “Lapochka”).

If you haven’t heard The Mars Volta before, disliked their previous efforts for being too artsy, or are one of the many who haven’t liked an album of theirs since the full length debut (2003’s De-Loused in the Comatorium), Noctourniquet is a great album to get acquainted with, as it’s their most accessible and listener friendly album to date. Fans of the entire discography beware…

It’s a pop album. There. I said it again...

Recommended if you enjoy: Radiohead, Muse, Queens of the Stone Age's Era Vulgaris and/or Jack White

The official lead single can be listened to here:
http://www.youtube.com/watch?v=Yh0stkLanx4&ob=av3e

Kingdoms of Amalur: Reckoning; A Review

Posted by Landerpurex on February 15th, 2012, 12:33 am. Category: Scribery Entry
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Overall rating: 8/10.

I've done my homework on this game, both before and after buying it. Everyone seems to be looking at it completely the wrong way. Other reviewers and consumers are comparing this game to Skyrim, Mass Effect, and many other juggernaut RPGs. This is a mistake. Reviews range from a 9/10 from IGN to a 5/10 from Adam Sessler at G4TV.

Kingdoms of Amalur is similar to other RPGs in some respects, and in others it is radically different. If we analyze and enjoy this by itself, it's a great game. If we stand it next to Skyrim, it falters badly in some respects, and excels in others.

The things this game does well are apparent from the moment you start playing. Environments are very vibrant, and are sufficiently unique. They're somewhat linear, but also allow for quite a bit of exploration and free roam. There are enough hidden treasures, places, and quests to keep you busy for many hours. Often I would venture off the path in search of a treasure that showed up on my map thanks to my 'detect hidden' skill, and would instead spend a few hours saving a town from some kind of spider woman. This had nothing to do with the main quest or any of the 'factions'.

The story for this game is very good, and has RA Salvatore's flair. Sometimes, however, this is its undoing. Every little quest has five minutes of backstory or lore, when you might simply be trying to complete a quest for a quick buck or exp gain. I sometimes found myself skipping dialog for meaningless side quests. On the other side of this issue, the main storyline and faction quests are well-done. I especially loved the storyline of the House of Ballads, a group of elf-like people who endlessly reenact battles and adventures long past. In short, the overarching story isn't anything unconventional, but there are many originalities and nuances to be enjoyed. It's easy to see the care that went into the story, and that a good novelist was the one who oversaw it.

I can't write a review about this game without mentioning it's greatest strength: the battle system. It's fast-paced and more than simple button mashing. I like the emphasis on combos and certain attacks, such as those that 'pop up' your enemy, making them vulnerable for further hits. The amount of attacks is satisfying, but the key is exploring which ones work best together.

The game's skill system is pretty basic but fulfilling at the same time. There are plenty of skills and styles to be explored, without there being *too* much. The destiny system is great, you can unlock bonuses for your character as you dump points into any of the three skill trees. You can also unlock destinies for hybrid classes, even ones for supporting all three trees. This allows for a fantastic amount of customization with ample reward for whichever tree/s you choose to support.

That being said, this game's mechanics allow for one of the best roleplaying opportunities I've seen. The destiny system and hybrid classes make for an experience that really hasn't been amply explored in other titles. If you couple this with the strong story and hundreds of quests, then you have a very enjoyable recipe.

The game, of course; is not without faults. Some consumers have complained about the voice acting, but I actually enjoyed it. I found it more inspiring than some, and dialog seemed to fit the character saying it. I will be the first to admit that character models and facial expressions are lacking. Though the voice acting is good, it is not paired with good facial modeling. The characters are expressionless and half the time, their mouths don't even follow what they're saying.

Other cons involve slight dips in framerate, but nothing that was at all gamebreaking. I also often found the shops lacking, I finished the game with over 5 million gold. Granted, I was a money-making machine with max mercantile and detect hidden skills, but there was literally nowhere for me to spend my money after about 2/3 of the way through the game.

I spent about 50 hours on this game, and I was thoroughly satisfied with my experience. There seems to be dozens more hours of content, as I finished with over 50 side quests unfinished, and who knows how many more I left not taken. The replayability of the game is high as well, with trophies/achievements awarded for each playstyle. Though it would be just as easy to totally re-allot your skill points than to start over, but what's the fun in that?

The game is pretty standard fantasy fare on almost every front, while excelling in a few respects; namely the battle system and the major storylines. As other reviewers have pointed out, this game seems to borrow the best features of a lot of other titles and implement them in game to the point where they work together to near perfection. Loot, story, battling, skills, environment, and more. Overall, this game was a great experience and I would recommend it to anyone looking for a new, solid RPG to play from a new studio, but with some very hard-hitting names behind it.

The Woman in Black; A Movie Review

Posted by Landerpurex on February 6th, 2012, 1:05 am. Category: Scribery Entry
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Rating: 7/10

This was a good movie, not a great one. It did its job, it scared me (badly) at times, and there were very great technical things happening with this movie. However, it was inconsistent and Radcliffe's acting was just awful.

This movie is pretty typical as far as horror stories go, it's set in early 1900s England. The main character Arthur Kipps (Radcliffe) plays a lawyer or paralegal, hard up for a break. He is sent by his firm to a sinister house near a small town, where the spirit of a woman terrorizes the town and the house. His son and their nanny are supposed to join him at the house after some time. Don't be fooled by the PG-13 rating, I learned with Insidious that underrated movies can be terrifying.

The opening scene of this movie was literally the most technically sound, and perhaps the best scene in the movie. While any opening scene should be great, it shouldn't be the best scene in the film. We're shown three young girls playing in an upstairs room, and nothing seems to be wrong. After a few moments, one of them drops their little teacup. It shatters. They then get up and advance towards the three windows, one of the trampling the teapot on the way. Here we have many good things in the cinematography and editing. Short takes. Shades of montage. Short jump cuts. This serves to confuse us, and it works very well. The three girls step up to the sill simultaneously, and jump out the windows. Then we're taken to Arthur's house, shocked by the previous scene and left with many questions.

The worst thing about this film, I felt, were its inconsistencies. It's easy to see that the aforementioned scene was meticulously cared for during production, whereas the rest of the film only shows glimmers of that care. As I said previously, Radcliffe's acting is terrible. He never shows any emotion, both when he realizes his wife has died in childbirth, nor at the end of the film when he is reunited with his son. This movie didn't call for him to strive for any awards, most of the time Arthur runs through the house chasing various noises. I was disappointed that when the script called for a little acting, he didn't deliver. And this took me away from the movie.

The movie delivers through jump-scares that we've come accustomed to with modern horror cinema. The cinematography is sound, with several first person shots that round corners, raising suspense. Of course, the scares don't come when we expect them. Moreover, there are several scenes in this film with these creepy, awkward, grimy toys that often act on their own. This was perhaps the most unsettling thing about the film. Picture a porcelain clown toy from that era, that contorts itself and ends with a close-up shot of his grinning face. Don't see this (or do) if you're afraid of clowns. *shudder*

Along those same lines, there is a scene where Arthur is (you guessed it) checking a noise he heard in the house. He's using a candle, and upon entering the room, there are closeups of the aforementioned toys, and the light of the candle is reflected in their eyes. It's moving with Arthur, and subsequently, moving in the eyes of the toys, making it seem as if they are following his movement. There are similar scenes to this, such as one where Arthur sees the reflection of the ghost in a mirror, but when he turns to check, she is gone. Subtle tricks like these make this movie a positive experience.

The house is a major star in the film, as it should be. It is sinister, old, foreboding, dusty, cobwebby, and simply everything a haunted house should be. There is a cemetery on the grounds that adds to the feeling. In addition to that, there is a lone wooden cross in the front yard where a little boy died when he sank into the swamp.

When we are first introduced to the house, Arthur goes downstairs, exploring. His job in the place is to make sure there are no more official papers in the home and to try and find the owner's last will and testament. When he enters the room, there is a newborn baby crow on the floor. He picks the baby up and puts it in the nest nearby. As soon as he does so, he is attacked by mama bird. I enjoyed this scene, it seemed an homage to the horror of yore, movies like The Omen and Hitchcock's The Birds, where birds figure heavily in the horror.

Additionally, this scene bears a stark parallel with the final moments of the movie. Clever foreshadowing, or heavy-handed symbolism? Go see the movie and find out!

In short, I really enjoyed this movie, both at the surface level of modern horror and as an amateur film student. Its inconsistencies are many, but the great scenes it offers do redeem it. It is scary in the same way that other modern horror films are, and is easily enjoyable by anyone that loves the horror genre. I recommend this film.

The Devil Inside: A Movie Review

Posted by Landerpurex on January 25th, 2012, 3:43 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Rating: 3/10

The premise that a woman named Maria Rossi kills three people in 1989. Her daughter, Isabella, goes to the hospital in Italy where her mother has since been committed. Isabelle then attends a class full of priests about exorcism. She befriends two of them, and sets out to find what has actually happened to her mother and document it on camera.

Let me first say that this movie was completely horrible. Awful. Terrible. The plotline was as jagged as a piece of broken glass, and not nearly as sharp. I don't even know where to begin with this one. The movie opens with a short black-screened scene that lets us listen in on the 911 call after Maria has killed three priests. This is, without a doubt, one of the scariest scenes in the movie, which isn't saying much. Then we are treated to some convoluted storyline and some basic 'travel' footage of Isabella and her cameraman in Italy. There's nothing of significance in the first portion of the film.

After a bit, we see Isabella visit her mother in the hospital. I was intrigued by the fact that the staff seemed to trust the woman, even though she had a violent past. I was surprised that her daughter was even allowed to see her. This was one of the numerous gaping plotholes in the movie, but I was willing to forgive if it could deliver in the scary department.

Maria Rossi's character is sufficiently creepy, especially on the first meeting. She's clearly insane, and looks the part. Her hair is frazzled, she looks completely gaunt and malnourished, and she has been cutting crosses into herself, into painful areas like the inside of her lip. She asks her daughter if she knows how to "connect the cuts..." which was creepy. But it wasn't nearly enough. Maria screams a scream that is certainly not human, and Isabella leaves the hospital.

Between 'exorcisms' we're treated to mundane storyline, and the ever present battle between the two priests. One wants to exorcise Maria and others like her to help them, the other is afraid of losing his priesthood as the two are doing these exorcisms without the church's consent. While the idea is nice, and shows another side to the politics of the catholic church, it is the same conflict between characters we've seen in thousands of other movies. It fails to deliver, and the bad acting doesn't help.

The film's only redeeming scene comes when the priests decide that Isabella should accompany them on a separate exorcism to learn more about the practice. In this scene, the victim does numerous disturbing things, such as popping her shoulder out of place and generally contorting her body. It's nothing more than what we've come to expect from this genre, but it is effective still.

After this, the film loses all its merit. The group returns to the hospital to exorcise Maria, only to have her multiple demons jump into one of the priests, the cameraman, and Isabella. There are generic scenes such as one when the lights go out with the possessed priest upstairs.

Lastly, I must comment on the ending of this movie. I warn you, I am about to spoil it. But then, a movie as poorly made as this doesn't deserve the decency of secrecy.

In the final moments of the film, with the possessed priest dead, the cameraman is rushing Isabella to an exorcism expert in Rome. He becomes 'possessed', takes off his seatbelt, and veers into oncoming traffic, causing a wreck and the presumed death of the people in the car. The movie then ends. Abruptly. We are told the case is unresolved, and that we can visit http://www.therossifiles.com/ to find out more. Is this a clever blending of modern technology to enhance your moviegoing experience, or is this cheap, pathetic advertisement? A good film shouldn't need some website to further explain itself, and the site doesn't even do that from what I could gather.

The way endings like this work in a positive way is if we have been on a satisfying journey throughout the movie. In this one, we have not. We don't care about the characters. We can barely process what's going on as we see multiple exorcisms and the demons jump into the characters. There are no technically sound aspects to speak of, this movie is low-budget and it shows. It takes from a really great genre, the 'documentary', 'found-film' horror. Such titles like the Blair Witch Project and Paranormal Activity work because they utilize the cheap camerawork to make it look real. There are clear plot arcs. There are foundations in classic horror, and there are innovations as well that make up for unknown (but not always bad) actors. The Devil Inside has none of these, as I've mentioned.

The Exorcism horror sub genre never stood a chance. In it's premier, the original Exorcist movie got it right the first goddamn time. And no good exorcism movies have been made since, only cheap, floundering copies cashing in on the same idea.

There were some decent things about this film, but not enough to make it any good and certainly not enough to redeem the ridiculous ending. It was as if the movie itself were saying "Ha-ha for watching this garbage, now go Fuzzy Bunny yourself" and the ending was the exclamation point on that statement. Don't waste your money on this movie, hopefully it'll soon be out of theaters and we can move on.

Lamb Of God - Resolution (01/24/12): A Review

Posted by defeat on January 23rd, 2012, 5:49 pm. Category: Scribery Entry
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Rating: 7/10

I almost didn’t review this album after listening to the first half of it. I was thinking, “Oh….It’s (2009's) Wrath…again, and I’ll have nothing to say…” After giving it another chance, the second half of the album was indeed Lamb Of God’s saving grace.

Every member of Lamb Of God have seemingly evolved over the years, except for the second most talented member, drummer, Chris Adler. Don’t get it wrong. He’s a favorite drummer of many, as he’s a consistent, speed drumming machine with great fills and feet faster than light. Come with the dynamics already, though, Chris! Maybe, it’s the production that’s held you back with your sound. Maybe, it’s the way you tune your drums (Let them resonate a bit next time, eh? Every, single, solitary drum shouldn’t have the short thump of a bass drum…). Maybe, you just don’t care. Some don’t. Oh, well...so it goes. (I've been reading a lot of Vonnegut as of late.)

Resolution, contradictorily to the drumming, is LOG’s most dynamic release yet. Some thought the band had been lost to “The Graveyard of Previously Great Bands” with the bore that was their previous release, Wrath. It just seemed like a filler album without any originality. Resolution is an adventurous turn of events in LOG’s discography. Guitarists’ Mark Morton and Willie Adler have given us a new take on The New Wave of American Heavy Metal with some softer, more progressive, off-time riffs in the songs “Barbarosa”, “King Me”, and lead single “Ghost Walking”. In most metal, the bass guitar is just a copy of the lead riff, just lower. In this release, though, bassist John Campbell is pleasantly noticeable in parts throughout Resolution’s entirety.

It would be fantastic to have Machine back at the production helm instead of Josh Wilbur, as some minor kinks in the production are what took away some audio enjoyment points. The drums have been mentioned as a major issue. Other kinks were really just post-production snafus. “Barbarosa” and “Invictus” is clearly one song. With fourteen tracks, it’s not like LOG were scraping the barrel for material. Some of the songs on the second half of the album should have been mingled with the first half to break up the turn off of early monotony. This takes away from the listening experience the most. God, is that second half great, though…

In other news, vocalist, Randy Blythe is still alive.


Lead single: "Ghost Walking" Official Video

Sherlock Holmes: A Game of Shadows; a review

Posted by Landerpurex on January 7th, 2012, 7:28 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Rating: 8/10

Everyone knows the story of Sherlock Holmes, renowned detective. This movie is no different, with Holmes needing to solve a difficult case involving a sinister man named Professor Moriarty. The movie is deliciously mysterious, with Moriarty's motives in question until the final moments. Holmes of course enlists in the help of Dr. Watson, who is newly married; and the two go on an adventure that spans the European Continent to uncover Moriarty's plans and to try to save his intended victims that include Dr. Watson, his wife, a gypsy, and eventually all of Europe.

This movie was fantastic. Robert Downey Jr, Jude Law, and Jared Harris can do no wrong. The acting is superb, though sometimes over the top. I have, however, come to expect this of Downey Jr in general as well as within this franchise, so it works. He and Law make a fantastic pair, and the charisma and camaraderie come across well. Jared Harris makes a great villain as well, it's that simple.

The film lives up to its predecessor. It leaves a trail of clues that you are expected to notice, but not expected to piece together as Holmes does in the end. Certain important items are centered in the shot from Holmes' point of view, labeling them as imperative. The cinematography is sound, using multiple angles and distances when necessary. Sound is coupled with this approach as well. For example, there is one scene where one of Moriarty's lackeys is shown smoking a hand rolled cigarette. The cherry burns extra bright, and the sound of it burning can be heard over the other things going on in the frame. I wondered to myself, 'how is this important?' And I had a great time racking my brain trying to figure it out. I felt accomplished when it was revealed that the cigarette was important to the plot. This movie's greatest quality is that it makes you think and guess along with Holmes.

The film's comedy is fantastic, though sometimes ridiculous, as with the killing and revival of the poor bulldog (again). Though, once again, Downey Jr has made Holmes his own and put a modern spin on the man. That is not to say that the movie doesn't take certain liberties with the classics, because it does. Which is one of the reasons it remains an 8 out of 10 instead of a 9 or perfect score.

The great fighting scenes narrated strategically by Holmes return, though they go awry by variants not considered by Holmes. In the final scenes, Moriarty himself interjects in Holmes monologue and engages in a match of wits with the detective that is both exciting and original.

Speaking of which, editing must be mentioned. The film uses jump-cuts when necessary, and very effectively as well. Just before the scene mentioned prior, parallelism is used to near perfection as Holmes and Moriarty are having a game of chess. The movie cuts between chess moves and the exploits of Watson and the gypsy as they attempt to reveal an assassin and ultimately, Moriarty's plot.

My biggest problem with this movie was the extreme slow-motion. It was only in one scene, but that makes it stand out and it went on for far too long. Ever since 300, movies have been abusing slow motion. It was over the top in that title as well, but at least it was consistent. In an otherwise great, sound, smart movie I felt this was the only thing that seemed uninspired and frankly, too stereotypical Hollywood.

In closing, this move was very enjoyable. It was a bit on the long side, but I was sad it was over. In some ways, it is very typical action, in others, it is original, fun, and smart in a lot of ways modern movies are not. It is technically sound, but not ambitious. The cast delivers and I hope they continue to do so. The plot keeps you guessing right until the final moments, and there are many twists and turns to be had.

Go and see this movie while it's still in theaters.

The Darkest Hour: A Movie Review

Posted by Landerpurex on January 7th, 2012, 6:49 am. Category: Scribery Entry
Before we get started, let me state that there will be plot points discussed in the following text, but I will do my best to keep crucial points a secret. Let me also state that I am not a professional critic, but have more critical film expertise than most people; having taken several film courses in college.

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Overall rating: 5/10

This movie was nothing that the previews didn't show. In short, it's about a pair of software designers either fresh out of college or in the twilight of their college careers. They are in Moscow to pitch an idea for a user-based online comprehensive travel guide to some executives. They meet with a Swedish exec who has basically stolen their idea and screwed them out of a major (multi-million dollar?) deal. After this, the guys go to a club and meet a couple girls vacationing as well, and know of one of them due to her use of their program. Then come the invisible aliens. The creatures are made of electromagnetic energy and are somehow able to vaporize people. But their weakness is that they give themselves away and set off any and all lights and electronics when they approach. The rest of the movie is spent showing the characters trying to escape these creatures and get 'home', though they soon find similar landings and destruction have happened all across the world. Near the end, the group find out that there is a nuclear submarine waiting to help transport survivors back to their homes and/or to a safer facility.

First, it takes some time for the creatures to land. This is notwithstanding the fact the the premise of the guys' reason to be in Moscow is convoluted, not paramount to the plot, and completely forgettable. Though there were a few comic moments, there was nothing to be had in the first quarter of the film. Once the creatures land, I was intrigued. This movie's lone strength is the originality of the aliens and the plausibility of their form and powers. But the scripting failed to deliver more on the subject, with only a few lines from a Russian militant describing the nature of the aliens in no terms understandable by most people; myself included.

Speaking of the Russian militants, their characters are amusing, but completely stereotypical and over the top. They spout catch phrases like 'welcome to Russia' when fighting the creatures, they speak stereotypical nationalist dialog such as stuff about protecting their home, as well as typical, completely uninspired dialog about war and tactics. Couple this with forgettable characters all around and it makes for an equally forgettable experience.

The technical side of the movie was unimpressive as well. Nothing incredible in terms of cinematography, sound, or anything else.

The star of this film is the city of Moscow. It's exotic, beautiful, and foreboding. The architecture is fantastic, and there are some shots that are worth looking at.

In short, this was a movie that offered very little in terms of excitement, technical inventiveness, writing, and basically everything else that makes a film good. It had a tiny bit of originality with the creatures but this was not appropriately handled by anyone. The city was fantastic, but left one wanting. I did not see this movie in 3D, but I'm positive it would have been a debacle.

This movie was far from the worst I've seen, but falls very short. If you've seen the preview, you've seen everything cool there is about the movie.

1-6-2012 Modern Warfare 3

Posted by Tanksandguns on January 6th, 2012, 4:43 pm. Category: Scribery Entry
As a man who has played every Call of Duty game since Call of Duty 3, and sporadically before that since Big Red 1 I like to consider myself one of Call of Duty's biggest fans. Call of Duty has taken it's place as THE First Person Shooter. It's the franchise that comes to mind first when one talks about FPS games, and until recently, has had little to no competition in the field.

Rating: 9/10

Campaign
Modern Warfare 3 builds itself off of the same story line that we saw in CoD4 and MW2. It follows multiple story lines as you play several different characters across each and also brings back the memorable duo of Captain Price and Soap MacTavish. Modern Warfare 3 starts right where Modern Warfare 2 left off. The world is in chaos, and Makarov is still at large. The game has the player visit several cities completely ransacked with war and destruction, including New York City and Paris, France.

The overall flow of the campaign is excellent. The transitions between missions and the pacing is wonderful. And the whole games had sitting on the edge of my seat, with a subtle anxious feeling the whole time. I was constantly wondering what would happen next, and where I was traveling to.

The game is also very challenging. Having completed the first two games on Veteran difficulty, this was my first choice on my first play through of the game. I quickly learned, that this game doesn't beat around the bush, and I couldn't even make it past the first checkpoint. I quickly dropped the difficulty to Hardened, and again to Normal. Even while playing Normal, I found myself dieing fairly frequently, and I loved it. I enjoy a real challenge while playing video games, and to get one in a FPS is no easy task. I also didn't find myself in the slow buildup of anger mode that usually comes with the frustrating deaths of FPS Campaigns. At one point, mid-combat, the game cycles between one the ground fighting, and in the sky fighting in an AC-130 gunship. This is one of the best moments that I can remember throughout all the games, second only to 'Ghillie in the Mist' from Call of Duty 4. The developers did a stunning job of transitioning immediately after an explosion from the AC-130 missile, to the ground troops in the smoke and debris of where the shell had just impacted.

The game itself is really beautiful (or as beautiful as a war-torn city can be). I played the entire campaign on a non-HD TV, and still found myself staring in amazement at the graphics. When I moved over to an HD TV for multiplayer, I found that they were spectacular.

The storyline does an excellent job of wrapping up the first two games. I had few questions left after I had finished, and even teared up at one point during the story. If you played the first two, I can assure you that you will not be disappointed in the final game.

Multiplayer
The multiplayer has been reworked again from Modern Warfare 2. They have new Kill Streaks, and introduced things called 'Strike Packages.' Strike Packages affect what kill streaks you are awarded, and how they are awarded. They offer three types you can choose from: Assault, Support, and Specialist. Assault focuses on killing enemies to gain enemy killing kill streak rewards. It includes, AC-130, Predator Missiles, and Attack Helicopters. Support focuses on objectives such as capturing a flag, planting a bomb, capturing a Domination point, etc. It doesn't require kills to advance through the rewards, but kills also help. Also, Support doesn't reset on death, so you can keep on dying and unlocking rewards. This was my personal favorite. This can give you UAV, Care Packages, Stealth Bomber, etc. The final Strike Package you can use is Specialist. Instead of giving you kill streak rewards, it unlocks perks every 2 kills the player makes. By 8 kills, the player then has all the perks in the game. These have really reworked how the multiplayer feels, and it feels a lot more balanced than the second game ever did.

My main problems with Modern Warfare 2, were that there were kill streaks in the air almost constantly, and there was little anyone could do about it. That feeling has really subsided with Modern Warfare 3. There doesn't seem to be helicopters, AC-130's, and Predator Missiles clogging up the sky nearly as much as it did in the second game, and there's more that can be done about it. More launchers, Sam Sites, and fewer overpowered kill streaks make for the multiplayer experience to be a lot more enjoyable.

Another complaint that I had with MW2, was the the Sniper Rifles seemed extremely underpowered. It took 2, sometimes 3 shots to kill someone in a Core match. In MW3, this has been fixed. One shot to the torso is more often than not, a kill shot. I find this to be my favorite change that was made. I'm finally not getting angry that my high velocity round isn't killing someone when it should.

With CoD: Black Ops came the addition that CoD had been missing for all of its games that Halo and the likes had picked up on. Split Screen multiplayer available online, either through multiple Xbox Live accounts or the use of Guest Accounts. Modern Warfare 3, thankfully, did not change this. You can now play with a buddy on the same TV, online.

Usually with First Person Shooters, I find myself hating a majority of the maps. For whatever reason, Modern Warfare 3 seems different. I only really dislike one or two maps. All the others I seem to have a blast on! They're all beautiful, fun and fairly small. The only complaint I have, is there's really no open area map that is good for Snipers.

All in all, I was extremely happy with the subtle tweaks they made to the multiplayer experience. Prestige Mode now goes to level 80 (ten times), and they added Prestige tokens which can unlock little bonuses such as Double XP, Double Weapon XP, and Emblems and Titles, among other things. Each player starts out with 3, and since I haven't prestiged yet, I'm unsure whether you get 1 ever prestige level or more than that.

Spec Ops
Modern Warfare 3 sees the return of the Spec Ops mode. This can be done either solo or with a friend. I tried doing several of these solo, and found that once I had a friend help me out, they became significantly easier.

Spec Ops mode is a series of missions and objectives, some from the campaign, some completely fresh that test your speed and accuracy. Also, they can be a major challenge. From capturing the Russian President aboard his airplane, to killing waves upon waves in a Firefight type game mode, Spec Ops is nothing short of fun. Infinity Ward added a new style that resembles Horde from Gears of War and Firefight from Halo, where you face wave after wave of enemies including foot soldiers, dogs, helicopters and the infamous Juggernaut soldiers. For those looking for something after the campaign and after you get bored with multiplayer, I would recommend Spec Ops with a friend. It's an absolute blast!

Conclusion
All in all, I would say that Modern Warfare 3 was definitely worth the money I spent on it. It provided me with hours of entertainment, and will continue to do so for months to come. It fixed a lot of the issues I had with the previous game, and added some awesome touches as well. It did not disappoint me, and so far has lead to a lot less frustration with the game than Modern Warfare 2 did. I would recommend this game to any First Person Shooter fan, any fan of the Call of Duty franchise, and anyone looking for one of the best multiplayer experiences in gaming. I won't beat around the bush though, some of the fan-boys and the some of the casual players of MW3 can ruin your multiplayer experience, but that's why there's a mute feature.

~Tanksandguns

Skrillex-Bangarang (12/23/11): A Review

Posted by defeat on December 23rd, 2011, 7:11 pm. Category: Scribery Entry
Image
Rating 5/10

Listen. I’ll start off by saying I’m as on the fence with the newest Skrillex release, entitled Bangarang, as I have been with all the others. The guy is an exciting producer, and the voice samples/hooks he’s used are unforgettable. However, as with his other releases, the mid-register robotesque bass lines, four to the floor beats, and general feel are the same as they ever were and absolutely forgettable. You’ve got the electronic industry by the balls, Skrillex, and the time to fix your broken record is nigh.

When Skrillex became an instant success, and his songs could be heard everywhere, I was impressed with the mash up of genre’s with him and Korn in the Korn single “Get Up“, and really enjoyed "Scary Monsters and Nice Sprites" and “Kill Everybody” off of Skrillex’s EP with the same name Scary Monsters and Nice Sprites. It seemed like a fresh, American take on the dubstep scene. That fresh take quickly turned into endless copycats and the post dubstep sub-genre dubbed “brostep”. As the forerunner of this new trend, Skrillex didn’t impress me with his first release, mildly did with his second release, and fails to with his newest.

There are definitely moments of production clarity on Bangarang in the title track (a song referencing the movie Hook?! Awesome!) and the non-bass line heavy house song “Right On Time“, but he even uses a broke up, syncopated, unintelligible, Asian sounding voice on the track “Summit” juuuust like he did on the track “Scary Monsters and Nice Sprites”. In a nutshell, Bangarang should be entitled Sonic the Househog On Crack. It’s got a Sonic the Hedgehog music + house + brostep sound on most of the songs on the seven song EP. If you are already a die-hard Skrillex fan (and I know you are out there as I just read the comment “Skrillex is life.“ from a fan on Skrillex’s Facebook page), you are going to absolutely love this album. If you haven’t ever heard Skrillex, and are into dubstep, you are probably going to like this album. The rest of us will either like it, dislike it, or think it’s OK (Mitch Hedberg anyone?). It does have bass drops and a couple buildups/breakdowns that make you smile with delight, so even after I write this review.....I’m still on the fence.

The title track:

Trent Reznor & Atticus Ross-T.G.w.t.D.T.Soundtrack: A Review

Posted by defeat on December 12th, 2011, 11:14 pm. Category: Scribery Entry
Rating: 10/10

When Atticus Ross and Trent Reznor work together, they don't just make music. They mold sounds into layers of emotional synesthesia, and their newest masterpiece, The Girl with the Dragon Tattoo, is no different. Your brain and body don't quite know what to do with themselves. You smile. You get the chills. You get creeped out. You contemplate, yet sometimes you stop thinking all together.

After the near three hour playtime ended, I took my headphones off and the first thing to come to mind was Homer's epic poems the Iliad and the Odyssey. If Homer were alive today, he'd be furiously writing a screenplay, day in and day out, so Reznor and Ross could give it the sonic pulse it (I'm sure) would deserve. They are just that good.

Reznor has always been one of my favorites as far as extremely layered music goes. I consider Nine Inch Nails' The Fragile to be the greatest double-album of my generation, and it's a perfect example of Mr. Reznor's musical depth. Atticus Ross, on the other hand is more of a minimalist, and I was first introduced to his music when he did some programming and/or produced Nine Inch Nails' last four albums. He also caught my attention whilst watching the movie The Book of Eli. The entire time I was thinking to myself, "This HAS to be either Trent, Atticus, or Saul Williams doing the soundtrack for this...." It was indeed Atticus, and I became a fan.

The soundtrack for The Girl with the Dragon Tattoo is a drone type of electronica with some darker ambient soundscapes layered in, and when I write "layered in", I mean it as emphatically as is possible. It's the most complex minimalistic album ever created, if that's even possible. You'll always hear synth, and you'll sometimes hear keys, bells, guitars, strings, vibrations, xylophones etc., etc. One of the songs even has vocals, and oddly enough it's a cover of Zeppelin's "Immigrant Song" (featuring Karen O on vocals) In a nutshell, it's epic in every way possible. Find three hours and treat yourself to what's bound to be a Grammy winner.

Recommended if you enjoy: Sigur Ros, Ghosts I-IV by Nine Inch Nails, The Book of Eli (soundtrack), The Social Network (soundtrack)

allbroke- Broke/Free EP (12/02/2011): A Review

Posted by defeat on December 6th, 2011, 11:23 pm. Category: Scribery Entry
Rating: 10/10

The dubstep scene is in two factions at the moment. You’ve got the UK kids who are all, “Yeah, Yeah dubstep…it’s played out and now the Americans are catching on late….yet again.” And we also have the US kids who are getting into dubstep because the US producers/programmers decided to 1-UP the UK’s scene. I personally don’t get into all that myself. If the track is good…..the track is good, wherever and whenever it came out.

Now on to the album you all need to know about. Allbroke has had a few songs independently released recently, and his Facebook was droppin’ hints about a present to us all (his fans). It’s here. His present is the absolutely free EP Broke/Free.

This you are going to enjoy. It’s a mix between UK and US dubstep in all the right ways. The music itself tells a subtle sci-fi story in it’s four song way. Makes me wish dubstep was around when The Matrix was being produced. I think It would have been very cool for Allbroke to have had a couple songs on there.

“The Device” is the opener, and from start to beginning it walks us through a device being used to make some nasty drops. It’s a very unique song. I have yet to hear of anyone doing what Allbroke is doing here. With this opener you know you’ve stumbled upon something unique.
“Nostromo” is second in line and well. It’s pretty chill at first until 55 seconds in when it drops and don’t stop….in a good way. Enter some sci fi dialogue. Great song.
“Orion” The third track I really, really, really , really enjoyed. Sweet, sweet tension and release I am a fan of. This one however has more of a UK sound to it. Not that I’m complaining .
“Field Medic” This closure is the epitome of what I was trying to get across up in hurr. It’s a UKUSA dubstep orgy.

Over all this albums broke down the boundaries between UK and US dubstep with one fell swoop. I was impressed with the dynamics of it all. Solid, Solid, EP.

Recommened if you enjoy: Ed Solo, Datsik, skrillex, Nero

Now how about a music video combining the songs for maximum epic? EH?

The link to the FREE EP is
http://www.facebook.com/spirographed?ref=tn_tnmn#!/Allbroke
Like the page, download the nasty.

A battle of time on communities

Posted by Demon on December 5th, 2011, 6:42 pm. Category: Scribery Entry
Time moves on inevitably, as I’m sure anyone can tell. Childhood memories become just what they are – memories. Not much can stay the same in a world rapidly evolving with people snaking along just as quickly towards some mysterious, unknown goal of worth we, as a society and race, have decided is vitally necessary. This is also true for the internet, but at a much broader and faster rate because of instant gratification and the scope of available tools for developers to build. While driving down ‘memory lane’ after twenty-odd years may bring the shock of finding your childhood home destroyed and a new shopping plaza in its place, you can still find your breath taken away at the vast and expanding internet. Simply visit Google and type in a keyword relative to your life (anything) and you’ll find more information instantly available than you can possibly read in your lifetime… with more being released as you’re reading!

Thus, what happens to a memory of a place once you can no longer visit it or feel that connection you once felt? How often do you drive or walk down a new, but familiar street where memories seem to come alive and flood into your conscious? Where do you go when you begin to relive those days of happiness, the shared, raw energy of a community? The whole experience can be quite a downer once you start thinking about those childhood playmates or perhaps the teenage adventures while testing the world, knowing you had your parents as a safety net. Where, then do you go when that memory is an online community?

Too often I’ve found myself needing information and simply visiting search engines like Google and Bing to find a quick resolution to any situation which may arise. This includes anything from technological break-downs, news, or entertainment; basically anything which would be best served instantly. It seems, at least to me, that technical forums and online ‘gurus’ have become a thing of the past. Why? Most times, ‘Googling’ an issue will bring up a laundry list of posts in forums with the exact problem, usually followed with an answer. However, the post was made and answered anywhere from ten years to a more recent four years. In either case, unless it’s a new product, there is no real need for posting on a forum only to wait days (if you’re lucky) for an intelligent response and possibly longer to get a true answer.
So where do communities fit into this? It seems only natural that communities, though once warm and welcoming to the casual internet browser, has become a thing of the past. They’ve been replaced with blogs and social networking where, again, everything revolves on instant gratification for the end-user. What kind of communities have survived? Other than those directly linked with a brand (Dell Technical Support – Love them) or with a particular product (Tip.It – A fansite based on a MMO game), it would seem there is little opportunity for growth among other communities. Yet there are still communities with mixed interests (Runevillage – A fansite-turned-general interest) where a wisp of memory and the attachment of veterans keep the community together, even through difficult times.

Despite the fondness of memories in our compulsive visits to places we’ve known and grown to love, there is a sort of sweet sorrow in their parting. Just as we must one day say goodbye to our parents, it feels there is an inevitable end to all communities – online or not. In a more directed note, while the Village may be the dear home of a few dedicated users who have stayed around for nearly the entirety of its life, the difficulty lies not in reviving the dead, but re-angling the community to be both ageless and timeless where simple trends don’t direct the life of the site as a whole. I’d say this has been the bane of countless sites with a targeted audience, because there was never any room allowed or even acknowledged to open the door for a broader scope of inclusion for outsiders and thus lays the self-imprisonment of sites with too little a mind to approach a large audience.

Simply putting it, the only means by which to survive in the rapid change and growth of the internet is to build and evolve with it, rather than staying focused on a single niche. A stubborn, slow mind will only be left behind as the community gathered moves on to bigger and better things, though they may still visit every so often (like an old man in a retirement home, perhaps). There can only be success where success is actively perceived and rendered into a useable model; building a strong community is great while there is community to build, but there has to be some means of bringing new users in and getting them attached the same way everyone else has become attached.

LLL: Updated 1/07; info on my future in the scribery

Posted by Landerpurex on December 1st, 2011, 2:55 am. Category: Scribery Entry
**EDIT**
Alright, so I daresay you editors and high ranking officials at RV are not interested in pure literature or creative works being put on the front page. Though I think that is ludicrous, I also see why that is. The bottom line is that I go to the movies, like, A LOT. Think on a weekly basis, pretty much. I hope to make some topics there on the front page through reviewing new movies. I have already written two and dedicated several hours to doing so in an effort to help this place. I know they are somewhat outdated, Darkest Hour being most so but I intend to review newer releases soon. I plan on seeing The Devil Inside tomorrow, so perhaps you can expect that review soon.

I also know that there are tons of other movie review sites, far more comprehensive and those that have professional critics (HA), but I tried to take a frank, fresh approach to the movies that will help anyone who is looking for such information. I also have to say that I am inspired by Defeat, but no longer will I allow him to take the brunt of the responsibility here, and the glory along with it. ;)

Bottom line is, I am not going to write nor post creative works if they have no chance of being used, similarly how I am not going to write to no end for the Villager. :grr: If someone wishes to refute or update me on Scribery and subsequently, front page quality policy, I would be much obliged.

Also it should be noted that I would like to buy the new RPG coming out in February called Kingdoms of Amalur, so dibs on that review assuming I actually get the game.

***

This is the thread I'm gonna reserve for the (hopefully) many contributions I make to RV in its new direction. For now, I'm only posting one poem but expect more in the future. This is perhaps my favorite piece that I've written, and I believe it shows. Later, expect more poetry, short stories, and snippets from my novel/s.

That said, I need to post a small disclaimer: I hope to make a living as a writer someday, and much of what I post will be some of my best work. I retain all rights to my work as the author. In the unlikely event that I sell the rights to some of my work, I may ask for it to be taken off the site but that does not seem to be something that is possible for me to accept.

This was something I wrote for a two week intensive poetry seminar. I wrote this in response to my classmates who often said that my work was too triumphant, that it wasn't sad, depressing, or void of conflict. I hope you appreciate the satire. It's a form called "letter poetry" which I had never tried before, but I seem to be at least somewhat good at.

Lander wrote:
Dear self,

You will never triumph against anything.
To presume otherwise is nothing
short of maniacal nonsense.
Wallow in your self pity,
Fill a pool with it,
Drown in it,
Glub.

Write your farewell poem in blood,
Then hang yourself.

Um, don’t do any of that.
I’m being facetious.
It surely wouldn’t kill you,
To let your weakness through
Every now and again.

Death dances around you.
He dances a jig in Swedish clogs.
He trips over his own robe,
Wreaking hellish havoc.

Pontificate.
Your father, dead by simultaneous stroke and heart attack
Your Uncle, dead by spidery spider cancer
Your cousin, dead by asthma attack
Your cousin, dead by drowning
Your mother, dead by house fire

Let a tear chart a new course
Down your cheek.
Taste bitterness.
Become angry.

Shout for no reason,
Curse the people who get under your skin.
Do it to their faces.
Your car’s a piece of Fuzzy Bunny,
Drive it til the wheels fall off,
Then light it on fire.

Loosen up and stop hiding
Your past and your trials.
They happened.
Pretending they aren’t real will only
Cause a quarter-life crisis.

Affectionately,

Me

Skyrim Review

Posted by bluecoat on November 25th, 2011, 8:41 pm. Category: Scribery Entry
By far, the most exciting news in the last year was the announcement of the latest entry in the Elder Scrolls series, Skyrim. Along with this announcement was a vast amount of detail on what would be included in the final product, as it would be released in less than 12 months, on November 11. The game is now out, and the biggest question series fans have had is this: Is it going to live up to previous games in the series?

I have to say what excited me was the announcement that this game would attempt to walk the line between Morrowind and Oblivion; Morrowind being one of my favorite games from childhood, and Oblivion being a technically good follow up set in a fairly generic setting. This is a pretty tall order. The magic of Morrowind, anyone can tell you, was in the discovery. You never knew what powerful ring you would find in that tomb across the river, or what daedric relic you'd pull out of the abandoned dwemer tower just outside of town.

Oblivion did away with this system, simply rewarding you these one of a kind items through quests; sure, a dungeon might provide a bunch of loot, but none of it had "pizzazz". None of it belonged to some great, unnamed warlock, and it certainly didn't belong to a demigod. You had to go talk to those guys in person, and you had to make sacrifices, but only when you hit the right level. Not the right level? Go back to Rockmilk and wait for those bandits and marauders to kill each other! Maybe after about ten delves you'll have fired your bow enough to get a level or two. It kind of got... boring. Not that other games don't have ridiculous amounts of grinding, but in a game claiming to be bigger and better than Morrowind, I expect even more relics to be dug up, not to just be handed to me for running between vendors and grabbing a shovel.

Skyrim, I'm happy to say, walks the line and leans toward the Morrowind side of the series. There's no telling what you'll find in any given cave, be it a powerful enemy wielding a magic weapon or a dragon wall providing you with immense power. The quests to find powerful artefacts often trigger just from discovering the tomb or strange item, so you still get the thrill of finding the artefact without feeling like you're a means to an end.

The world is wonderfully alien, just as it was in the good old days of the series. Expansive plains have herds of mammoths and giants wandering through, with beautiful mountains always in view. Rivers and streams flow through the landscape and look wonderful, although they are as much a nuisance as they are a beauty to look at. Often, there is no good way to cross a river without walking for what seems like miles out of your way. Attempting to wade across often goes awry, as there typically isn't a good way to climb out of said river. At this point, the best you can hope to do is survive the waterfall inevitably waiting 200 feet downstream and hope that you'll come out somewhere close to an actual road on the other side.

That's not to say that Oblivion's additions to the series were completely cut from the game; if anything, its shortcomings were tweaked until they became strengths for the game. While it didn't provide much in the way of setting, the fourth game in the series did a few things right: It simplified everything, and it added randomness in items. Skyrim expands on this.

Previous entries in the series required you to build your character around your Attributes, which governed skills, of which several selected as Major and [sometimes] Minor. You could only level up by increasing one of these selected skills, and then you had to weigh the pros and cons of increasing an attribute. These dilemmas are no more. Attributes: Gone. Major Skills: Nope nope. Minor Skills: That's been out of fashion for like ten years! All skills start the same, save for racial bonuses. You don't pick a class. You don't make a class. Whatever you use increases, and when a certain number of skill increases has been achieved, you level. You choose to increase your Health, Magicka, or Stamina bars, and then you get a perk to use to specialize in something. That's it. While I DO miss the challenge of increasing my luck, it's even better that I don't have to worry about respecializing in things after I've made my character. That isn't even a concern until after level 15 or so.

Building on the simplification of "Blade, Blunt, and Marksman", the weapon distinction has now become "One handed, Two handed, and Archery", with different sub-specializations within each skill tree that are up to you. One handed weapons include daggers, maces, swords, and one handed axes, and are great for damage dealers who don't want to take any damage. It goes hand in hand with the stealth tree, which only serves to make assassin characters even more overpowered (a common complaint I've heard of the game). From here you have the option to dual wield, a new feature to the series. It dramatically decreases your ability to block an attack, but the idea here is that you aren't going to be hit before this happens. Two handed is for people who don't mind getting punched in the face a couple times while swinging there weapon. These include greatswords, axes, and warhammers. Where does archery fit into all this? Very neatly, since it's so much more powerful than it ever was before. Put enough points into it, and it’s just as effective as any other weapon you could use.

Delving dungeons simply for magic items is always beneficial, especially at lower levels. Don't wear heavy armor, but still REALLY want that archery bonus? With the return of the Enchantment skill, items can be destroyed to learn their properties for use in making new ones. This means that equipment gathering is no longer the endless cycle of finding and selling and paying your first born to the Mage's Guild to make stuff temporarily better.

Oh, and dragons. With how late this review/rant is coming out, you've probably heard a lot about them already. Not a whole lot I can say on that matter except that they are far more fun than any of the other boss fights I have been involved with in this game up to this point. Fight them. Relish them, but remember that they are common throughout this game. If I had a nickel for every time I came out of fast travel and had to save a town, I wouldn’t have much money, because I don't think I've killed more than 20 dragons, and only like half those attacked towns. But I still feel like a boss.

Last, the main quest. I'm not going to get too much into this, because I honestly haven't done much with it. This shouldn't be a problem for many fans of the series, as no one really plays through it. From what I've seen of other people playing it, it is greatly improved story wise from Oblivion. What I can tell you is that guilds are back, with the Fighter's Guild and Mage's Guild being replaced by awesome. Dark Brotherhood is more disturbing than ever, and the Thieves Guild is... changed...

While a great game in and of itself, it stacks up with the best of the Elder Scrolls series. If you enjoyed any of those, give it a shot. It's definitely the best entry in the series. If you didn't, check it out anyway. Enough has changed that you may find yourself a new fan.

If you want your dates to display like Facebook...

Posted by Henner on November 30th, 2009, 3:54 pm. Category: RuneVillage News
Go to your user control panel, then Board preferences, then under My date format you'll see 2 options with "less than a minute ago". We don't know when this was added, it was probably an update from phpBB a while ago.

Image -
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Example -
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plz

26-Nov-2009 - Thanksgiving Turkeys and Community Event

Posted by Dark Paladin on November 26th, 2009, 1:01 pm. Category: RuneScape News
A problem is brewing in Lumbridge this Thanksgiving. It seems that Phileas, the Lumbridge Sage, has happened upon some rather troubling manuscripts near his home and he needs your help to solve the mysteries they reveal.

Solving the clues will prove a tough challenge as you pit your wits against a mysterious clue-setter and his secret network of contacts. Regardless, if you can stay the course and solve the clues over the next four days, you’ll certainly have proven your detective skills.

For those with the steely determination and the requisite clue-solving abilities, a new item and emote will be yours for the claiming. Simply head over to the official Cryptic Clue Fest thread for your first clue and an explanation of what to expect, and then keep checking the thread each day of this holiday weekend (Thursday-Sunday) for subsequent clues.

That’s not all this Thanksgiving, though. For anyone who’s not yet helped him out, the Lumbridge cook’s brother has some turkey-related shenanigans he’d like some help with. Either talk to the cook’s brother in Lumbridge Castle’s kitchen or check out this Knowledge Base page for more information.

Good luck and happy Thanksgiving!

If you're after something else to do between solving clues, our friends over at FunOrb have recently launched a single-player campaign for the RuneScape inspired game Armies of Gielinor. The God Wars are in full swing and the forces of Saradomin and Zamorak are engaged in a struggle for domination. Take control of the Zamorak horde as it enters the fray and battles for control of Morytania. This update is free-to-play for all and comprises of 17 mission of tactical action against some fiendishly clever opposition. Six Achievements are available for you to earn, so head over to FunOrb to try the game and see if you can claim Morytania for the forces of Zamorak.

Mod Howes and Mod Mark H
RuneScape Community Management


and

Mod Korpz
Head of FunOrb

25-Nov-2009 - RuneScape Classic Plan

Posted by Dark Paladin on November 25th, 2009, 11:05 am. Category: RuneScape News
We’re now coming to the end of the Classic trial period and it’s time to let you know what we’re going to do next with RuneScape Classic. First of all, thanks very much for your response and enthusiasm – it’s great to see that many of you still enjoy Classic! We’re very glad to see new people playing the game again.

Many have been asking why we don’t open some of the servers up to free players. One reason is that it’s a great benefit for us to offer to our members in appreciation of their support, but the main reason is that we want to keep Classic’s gameplay just as it is. In order to allow an unlimited number of accounts into Classic, we would have to make a lot of the big changes to it that we have made to RS2, and then it wouldn’t be Classic any more.

There is good news, though, if you missed out on the opportunity to join Classic this time: it’s not the last chance! We will be opening Classic up to allow new members to join the game every six months from now on.

The plan is:
  • After Wednesday 25th November, there will be two Classic worlds.
  • If you are a veteran (that is, if you logged in to Classic between August 2005 and January 2006), you will have access to both worlds.
  • If you are a Classic member (that is, if you logged in to Classic in the last two weeks but are not a veteran), you will have access to world 2 only.
  • If you stop being a member, you will not be able to access Classic until you become a member again, at which point your access will be restored.
  • If you did not log in to Classic in the past two weeks, you will get another chance in around six months’ time. We will announce the exact dates nearer to the time.

As for the player-owned servers idea, we have decided not to proceed with it in Classic at this point: the game is working fine as it is, with new people playing it, and there’s no reason to continue with such a big project with the numbers of players in Classic as they currently are. We do still really like the idea of player-owned servers, though, and will continue to think about it.

23-Nov-2009 - Thanksgiving!

Posted by Dark Paladin on November 24th, 2009, 9:02 pm. Category: RuneScape News
Mod Emilee wrote:
Hi all,

This week's game content revolves around Thanksgiving. You have the turkey-related exploits of the Lumbridge Castle cook’s brother and later this week you will...just have to wait and see!

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If super-turkeys aren't your thing, don't fret, next week we shall be releasing something for you questers.

Good luck and happy Thanksgiving! :D

Edited: My beautiful scroll turned evil, hence it had to be removed!

They don't have a post on the website, but I thought it's worth at least posting the RS Forum announcement here! :)
You start at the kitchen in Lumbridge castle and I've noticed a bunch of high level turkeys near the windmill north of the castle.

EDIT: You think it's worth making a homepage post about this? Or shall I wait till jagex does a proper homepage post... which is going to happen, I assume.

Donor Icons at last!

Posted by Sayaka on November 24th, 2009, 4:21 pm. Category: RuneVillage News
For a couple of years now, the two things that came first to nearly everyone's mind when thinking of improvements for our forum were the return of Custom Titles and the return of Donor Icons. Custom Titles thankfully came back to us much earlier in 2009, and finally, I am now extremely pleased to announce that Donor Icons also grace RuneVillage once again!

Some of you may be wondering just what exactly a Donor Icon is, so here's the short and sweet of it. RuneVillage is able to stay on the internet entirely due to the donations and generousity of you, our villagers. As a little way of saying "Thanks", we place a little Donor Icon in the profile space to the left of each post for everyone that has donated to RV at any point in time. These icons are a way of recognizing those that have not only given their time and talents to RuneVillage but also their money, be it during a donation drive or otherwise. We realize that not everyone can actually donate to RuneVillage, and that is perfectly fine, but as our donors help RV to exist, we definitely owe them our gratitude.

You may notice a difference in everyone's Donor Icons, so here is a legend to understanding them:
  • The year in the icon is the year of the villager's most recent donation.
  • The rank of the icon signifies the general amount of total donations the user has given to RuneVillage, in the following order from least to greatest:
    • Guardian
    • Knight
    • Prince/Princess
    • Wizard
  • In addition, the "Friend of Hiker" underbanner that appears for a few extra people signifies those that helped hiker out in his time of need a couple of years ago.

I would like to take this time to thank Jackstick and Glodenox in particular for their huge roles in making these Donor Icons a reality. Jackstick, as you all know, spent a lot of time creating what became the winning entry in the recent Donor Icon Competition, and Glodenox's tweaks to the RV database and profile system is what allows the icons to appear for the correct people in the correct location. :) Thanks, both of you!

As a final note, our list of all donors over the years is actually quite long, so if by some crazy random happenstance you have donated to RuneVillage but don't have a Donor Icon, please let us know as soon as possible, and we will surely get that fixed!

Thanks again to all of our donors--without you guys, we wouldn't be here. :wink:

- The RuneVillage Administration

RVET #27: Stealing Creation (Over, thanks for coming!)

Posted by Jackstick on November 23rd, 2009, 1:31 am. Category: Global announcement
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RVET Event #27: November 2009 II
Stealing Creation


Clay. One of the most malleable substances known to man. It was once said that the first man was sculpted out of clay. It is also a widely known fact that Hiker created RuneVillage out of clay.

It is because of these important events in history that we have decided to create a game to honour the marvellous clay. The Mystics are made of clay. The bases are made of clay. In the right hands, clay can make just about anything. Are those hands yours? Can you make a hatchet and a pickaxe out of clay? A harpoon and butterfly net? Can you make a BFG9000 out of clay and wipe out the opposing team? But most importantly of all, can you use clay to defeat your opponents--and Steal Creation?

ImageGeneral Information
What: Stealing Creation Party
When: Saturday, November 28
World: 104 (P2P)
Time: 9 PM GMT, 4 PM EST, 1 PM PST
Meeting Place: Stealing Creation Lobby

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Stealing Creation Party Information
The RVET has decided to host two events this month, so along with our recent Skilling Competition, it's time for another event with the acronym of SC--Stealing Creation! The Stealing Creation Lobby can be reached with either a short walk north of Edgeville or a teleport from a Games Necklace. If you've never played the game before, or simply need a refresher course before the event, feel free to check out Jagex's Stealing Creation Guide. Stealing Creation is a "Safe" minigame, meaning you won't be risking your items when you play--however, the walk through the harsh Wilderness landscape from Edgeville to the lobby isn't quite as safe. (Thus, a Games Necklace is recommended!)

Ready for an epic battle of combat and clay? We hope to see you with us in the Primordial Realm this Saturday!

In addition, save those items!
Heads up! This December, the RVET will be hosting a balloon drop party in the Falador Party Room! If you have any items that you'd like to help contribute to the Drop Chest that you would otherwise have thrown away in the next month--here's your notice to hold onto them. 8) More details to come next month!

Recent RVET Event Winners
This section proclaims the winners of past RVET events. Want to have your name up here on a Global for all to see? Come on down to our events and give it your all!

November '09 Skilling Contest Winners (MI & SM): Glodenox and Simons Pure
August '09 Games Room Champions: ZinyX (Runelink) and Jackstick (Draughts)
July '09 Skilling Contest Winners (FI & WC): Avian Maid & Glodenox
April '09 Skilling Contest Winners (FM & RC): Vincent Ashe & mentos
February '09 Barbarian Assault Team: Glodenox, Weirdocal, Jaron, Vincent Ashe, Jimmybe
January '09 Staff vs. Villagers War: Villagers win
December '08 Fight Pits Champion: Jaron
August '08 Who's that Villager Winner: Jackstick
May '08 Castle Wars Winners: Team Saradomin
April '08 Trouble Brewing Team: Caedo, Goten, Jaron, Justin, Shadow7, Simons Pure
March '08 Egg Hunt Winners: Simons Pure (2 eggs), Shadowsmage, Zinyx, Devil Fly
February '08 Snowball Fight Victors: Justin's Wind Faction
January '08 Fight Pits Champions: Simons Pure, Paidea, Ges2
December '07 Games Room Champions: Dark Paladin, Jaron, The123king, The Slayer

About The RuneVillage Events Team
The RuneVillage Events Team is a team lead by Dark Paladin, Dr Henry, and Jaron, with strong support from Jackstick, Jimmybe, Justin, Tanksandguns, Tyler, and Zapp. Together, we plan one event every month for all of RuneVillage to participate in. Hopefully, you will enjoy this event as well as every other event we host, as a lot of thought and time goes into each and every one we do. Also note that if you have an idea for an event and want our help, please do not hesitate to contact us and we shall see if we can help out.

- The RuneVillage Events Team -

18-Nov-2009 - RuneScape Classic Reminder

Posted by Dark Paladin on November 20th, 2009, 5:33 pm. Category: RuneScape News
We’d like to remind everyone who’s interested in trying out RuneScape Classic, but has not yet logged in since it was re-opened , that the opportunity to do so will only be available for one more week. Only those members that log into Classic (using their normal username and password) before the end of Tuesday 24th November will be able to continue playing it after this date.

You can access RuneScape Classic here.

RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in this blog), so another reason for this re-opening is to see how many people are interested.

If you have any questions or wish to discuss this, please visit this forum thread.

Mod Jack H
Tools Developer


Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.

18-Nov-2009 - Adventurer’s Log

Posted by Dark Paladin on November 18th, 2009, 10:55 am. Category: RuneScape News
You’ll find that clicking on a player’s forum avatar image will take you to that player’s Adventurer’s Log – a new website feature where you can check all sorts of interesting facts about your character. From current quest progress to recent personal events, you’ll be able to get the latest news on your and other players’ accounts. If you’ve visited Iconis’s Photo Booth, there’ll even be a couple of pictures of your character.

As you play we’ll be generating interesting news about your character’s experiences: high-level NPCs killed, expensive monster drops, and even player kills made on PvP Worlds will be logged. You can also look at other players’ logs (if they’re public) and compare characters. We feel we’ve covered a broad selection of newsworthy events, but would love to hear your ideas for what else you might like to see.

Be advised that every player’s Adventurer’s Log is publicly viewable by default, but you can set your profile to be available to ‘Friends only’, or make it ‘Private’ so only you can see it. Regardless of your Log’s privacy setting, your ‘Time Played’ information will only be visible by you. The Adventurer’s Log can also be accessed via the website’s Community menu, or by clicking here.

We also like to point out that it’s possible for members to directly link to the images of their avatar as taken in the Photo Booth. These are the images displayed both on the forums and in the Adventurer's Log. The process for doing so is quite straightforward, and is explained here.

Mod Dylan
RuneScape Content Developer

17-Nov-2009 - Potions, Spells and Runes

Posted by Christopher on November 17th, 2009, 9:11 am. Category: RuneScape News
We’ve taken a careful look at the extreme Herblore potions we released a few weeks ago and have now reintroduced them to safe PvP minigames – that includes Castle Wars, Soul Wars, safe Clan Wars, TzHaar Fight Pit, and the Duel Arena (but not ‘no-potion’ fights or Tournaments).

As part of this, we’ve slightly changed the way in which the extreme magic potion works – it now provides a visible Magic stat boost of 7, which decreases over time as with other stat-boosting potions. The normal magic potion’s level boost has been increased to +5. We have, however, also made a change to the Magic skill itself, so that if your Magic level is boosted by any means, you will inflict +3% magic damage per boosted level. This is on top of the +10% magic damage you inflict when wielding certain staves.

Part of the reason for these changes is that we’ve added four new high-level elemental battle spells to the standard spellbook. The Wind Surge (level 81), Water Surge (level 85), Earth Surge (level 90) and Fire Surge (level 95) spells each require one blood and one death rune, and some air runes (and some water, earth or fire runes for those respective elemental spells).

The max hit of Fire Surge is:
28 without boosts
30 with a magic damage-boosting staff
33 with extreme magic/overload
37 with both extreme magic/overload and a magic damage-boosting staff

With those updates, you’re going to need some more runes, so, to top it all off, Runecrafting also gets a tweak. As of today, crafting multiple runes out of one essence has changed for the better. Before, you would only gain the ability to craft an extra rune at specific Runecrafting levels (e.g. 2 air runes at level 11, 3 air runes at level 22, 4 at level 33, and so on). Now, there is a ‘chance’ of getting an extra rune on ‘some’ of your essences if you are between those set levels, with that chance increasing as your level increases (e.g. at Runecrafting levels 12-21, you will gain 2 or 3 air runes per essence). If you want to imagine it visually, what used to be a step graph has been smoothed out into a curve. This is explained in a little more detail in the Game Guide, but the bottom line is that you’ll receive more runes for your hard work.

Mod Chris L (potions/Magic), Mod Rathe (new spells) and Mod Nancy (Runecrafting)
RuneScape Content Developers



In other news...

Your run mode setting is now stored between logins.

You can now take Ava's Attractor and Accumulator to Lanthus and you will be able to retrieve dropped ammo while in Castle Wars. There's also a toggle option on both items to allow you to stop receiving junk.

The pharaoh's sceptre now displays its remaining charges in the name of the item.

The Summoning skillcape now has a boost option to match other skillcapes.

Cannons will no longer waste cannonballs on NPCs in the process of dying. You can now also top up the ammo when it's already firing and there’s an auto-setup feature.

Bones to Peaches and Bones to Bananas can now be used to convert any bones up to and including big bones.

Signature of the Month #2

Posted by Rocky on November 16th, 2009, 7:16 pm. Category: RuneVillage News
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Hello everyone, and welcome to RuneVillage's second Signature of the Month competition! Last month we had a fabulous round of competition with many stunning entries. After much deliberation, the judges have decided that the winners are as follows - 1st Place: Goten, 2nd Place: Mord, 3rd Place: Fear. Your names and winning signatures will now be listed along with other past winners on the Winner's List. Congratulations you three! Now, on to more current business. This month we've decided to give the competition an Autumn theme, and the stock photo can be found here. A signature entered into the competition must, in some way, incorporate this stock photo into the mix. Now, with all that out of the way, the deadline for this competition is December 10th, 2009, so get cracking!


Need some help? Check out our Graphics Tutorial Supersticky and our Graphic Design Resource Guide.



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» Rule 1: The signature size limits for the SotM are 500x150 pixels and 150kb file size. Users who submit signatures above these limits will be pmed. If they don't resize the image, they will be disqualified from the competition.

» Rule 2: All signatures must be made by you and no one else! You may work with stock images but you have to actually add a significant amount of your own work to it for it to be submitted in the competition. You may NOT find an existing signature, add onto it, and submit it as your own.

» Rule 3: All RuneVillage Rules apply to this competition. If the signature you submit violates any of the rules, it will not be submitted and you -may- be disqualified from the competition.

» Rule 4: Some SotM competitions will have themes, and you must follow the theme to be entered in the competition.

» Rule 5: You may only submit ONE signature in each competition. If you submit more than one, you will be asked to pick one to submit.

» Rule 6: You may not enter in any SotM competitions if you are a SotM Judge.

» Rule 7: Any signature you enter must not have been submitted in any previous SotW or SotM competitions and must not be submitted in future SotM competitions.



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Vincent Ashe
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Winterfresh
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Fear
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PenguinGuy
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-knight-
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Frank 4.0.1
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If you have any questions about the SotM please post them in this topic or pm Jackstick or Rocky Martin.

Thanks!
- The Signature of the Month Team

13-Nov-2009 - RuneScape Cards in the UK - WHSmith

Posted by Dark Paladin on November 15th, 2009, 4:52 pm. Category: RuneScape News
We are pleased to announce that we have launched the RuneScape membership pre-pay card in WHSmith stores throughout the United Kingdom. The card comes in two versions: 30 days' subscription for £4.99 and 90 days' subscription for £12.99.

Once you have purchased your card, you can use the PIN number on the back to subscribe to RuneScape. Click here to find out how.

These cards are also available in the United States, and they can be found in branches of Target, 7-Eleven, Wal-Mart and Rite-Aid. We are hoping to launch these convenient cards in more countries in the future, so keep an eye on ‘Recent News’ for updates.

13-Nov-2009 - Machinima Competition – Excl’s Visit

Posted by Dark Paladin on November 15th, 2009, 4:49 pm. Category: RuneScape News
Over the Summer, we ran our biggest competition to date in the form of the RuneScape Machinima Competition. The top prize was a trip to Jagex to come and hang out with us for a few days.

Excl was the winner of that top prize, and so, last week, we had the pleasure of his company. Now he’s back home safe and sound, he’s taken the time to write up a summary of his trip to share with you all, which we've published in this blog.

If you haven’t checked out his winning video yet, you can do so now by going to our RuneScape YouTube page and clicking on the playlist titled “Competition Finalists”.

Thanks, Excl, it was awesome having you over. =)

If you'd like to discuss this blog on the forums, please visit this forum thread.

Mod Paul M
Community Management

11-Nov-2009 - Send Us Your Specs 2009

Posted by Dark Paladin on November 15th, 2009, 4:45 pm. Category: RuneScape News
Back in May 2008, we asked players to send us their computer's system specifications. The information that we gathered from this proved to be very helpful, so we'd like to repeat the process again this year.

If you'd like to send us your computer's specs, please visit this link and log in to begin. You will be guided through an agreement page to make sure that you understand what is required, and the process does not take long, so you should be back to RuneScape in no time.

The applet is completely secure and official. We can guarantee that your information will only be used by Jagex to develop future games and improve RuneScape. It will not be shared with any other organisations.

Once you have downloaded and used the program it will tell us the following things about your computer:

  • Your operating system
  • Your graphics card
  • Your CPU
  • Your Java version
  • Relevant graphical drivers

When we've gathered together all of this information, we can begin planning RuneScape improvements and our future projects to work within these specifications. This means that very few people will miss out on any such future updates.

11-Nov-2009 - RuneScape Classic Temporarily Re-opened

Posted by Glodenox on November 11th, 2009, 12:16 pm. Category: RuneScape News
Following on from my recent dev blog about our ideas for RuneScape Classic, we are delighted to offer everyone the opportunity to try Classic for themselves! For two weeks starting from today, Classic is open for new sign-ups from RuneScape members only.

If you access Classic during this two-week period (using your normal username and password), you will continue to be able to do so after the two weeks are over. If, however, you do not, you will miss out on the chance to do so, so give it a try.

There are 15 members' worlds, one of which will be left as being only accessible to those veteran Classic players who have stuck with it all the way through.

You can access RuneScape Classic here.

RuneScape Classic is the predecessor to the current RuneScape game. It was closed to new members over four years ago, but we want for players to be able to try out this important part of our history. We also have potential further plans for Classic (as discussed in this blog), so another reason for this re-opening is to see how many people are interested.

If you have any questions or wish to discuss this, please visit this forum thread.

Mod Jack H
Tools Developer


Note: If you would prefer not to play through the RuneScape Classic tutorial, there is a button to allow you to skip it under the 'Spanner' menu in game.

09-Nov-2009 - Champions’ Challenge Update & Hairstyles

Posted by Christopher on November 9th, 2009, 10:21 am. Category: RuneScape News
A new challenge awaits worthy adventurers at the Champions’ Guild! It doesn’t matter if you have never seen a champion scroll in your life or have defeated all of them already, there will be something for you. The leprechaun champion is taking on all-comers – there’s no need to find a challenge scroll to fight this little pugilist. Just head on over to the Champions’ Guild and prepare yourself for some ‘no items’ fisticuffs.

Also, three new races have just joined the guild. If you prove yourself to be their enemy, one of them might just drop a scroll challenging you to a duel with their champion, so keep an eye out when battling monsters! Meanwhile, Glophren, the gnome champion of champions, is waiting for the worthiest of adventurers so he can finally issue his challenge. Will you be one of them?

What with the days getting shorter and colder, we thought we'd brighten things up with some new hairstyles! The much requested ‘mullet' haircut is now available, as well as a few variants on existing styles. The full list is as follows...

Male hairstyles: Dragon variant, Mohawk shaved, Mullet.

Female hairstyles: Asymmetric fringe, Half-up/half-down, Headband, Page boy.

Mod Maylea (Champions’ Challenge) and Mod Nancy (Hairstyles)
RuneScape Content Developers



In other news...

Two worlds have been designated ‘Skill Total’ worlds - that's world 113 (free) and 114 (members). Only players who have a total level of at least 1,000 will be able to log into these worlds. If this proves to be popular, we can always add more worlds.

We've created a handful of item packs for some shops, similar to the box of spirit shards. In certain shops, you can now buy the whole stock of eyes of newt, empty or water-filled vials, raw bird meat, and empty baskets or sacks in one go.

A click-delay issue has been fixed in Castle Wars. The game engine has been modified to adjust the behaviour of these clicks back to their previous speed.

An animation has been added for when players are viewing the world map. Other players will see them in-game looking at a map.

A large number of items with parentheses after their names have had spaces added for consistency and easier searching on the Grand Exchange (e.g. “Agility potion(4)” is now “Agility potion (4)”).

An altar has been added to an upper floor in Falador Castle for players to recharge their Prayer points at.

We've added a confirmation when casting High Alchemy on items with a Grand Exchange value of 500,000gp or higher. This should prevent the accidental alching of those expensive items.

We’ve also converted the Superheat, Enchant lvlx and Plank Make spells to work in a similar fashion to High and Low Level Alchemy spells (i.e. you can now queue up your next cast).

Slayer Masters have now been given a right-click ‘Get-task’ option to speed things up a bit. You can also find out how many more kills you need with a right-click option on enchanted gems, which will even work if you are currently in combat. Finally, gargoyles have a new ‘Smash’ option when they're near death to allow you to more easily finish them off with a rock hammer.

Drop tables for the TzHaar have been significantly reworked and now drop more TokKul than before. This is to make up for the changes in the TzHaar shop prices earlier this year. The TokKul awarded for defeating TzTok-Jad in the Fight Caves has also been doubled.

The fairy ring network has been given an auto-dial feature. You’ll still need to discover each fairy ring destination to put in your log, but once there they can be simply clicked on to input the code for you.

Yanille has had more points of entry added to it in the form of a new ladder and doorway.

This week’s patch notes are also more extensive than usual. To read the complete list, check out this forum thread.

RVET #26: Skilling Competition III (Over!)

Posted by Sayaka on November 9th, 2009, 12:19 am. Category: Global announcement
Congratulations to our winners:

Mining
1st: Glodenox
2nd: Matt258
3rd: Tal Set 65/Epic Reece

Smithing
1st: Simons Pure/ISimonSaysI
2nd: Mackerel/Buloo
3rd: Jaron/Jaron99

~~~

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RVET Event #26: November 2009
Skilling Competition III


"Hi ho, hi ho, it's off to work we go! We'll mine all night, we'll smith all day! We'll drink all the time; it's the Dwarvish way!" The song went on, rising deep out of the mines along with the faint whiff of sulphur and the much stronger stench of beer. The Dwarves were hard at work as usual, mining precious ores to smith into bars, which in turn could be made into a variety of different goods. Doing all this while under the influence of a vast amount of alcohol was impressive.

A question arises from this daily routine: Can a sober RuneVillager outmine and outsmith a drunken Dwarf?


General Information
What: Skilling Competition
Skills: Mining and Smithing
When: November 15 through November 21

New members in the RVET!
Before we move onto this month's event, please join us in welcoming four new members to the RuneVillage Events Team! In alphabetical order, Jackstick, Justin, Tanksandguns, and Zapp have enlisted into the RVET's ranks, and are already hard at work planning (and attending!) events for everyone to enjoy. Thanks for your interest and participation, guys!

Skilling Competition Information
It's time for the RVET's third Skilling Competition! This month, we'll focus on two skills suggested in the last competition's global: Mining and Smithing! The winners in each skill will receive 200k in prize money directly from the RVET, and once again, Jagex has volunteered to award items from the Jagex Store to whoever takes 1st, 2nd, and 3rd place in either skill! This brings the possible prizes to the following, in both skills separately:

1st Place: Mug, Mousemat, free 1-month RS membership, and 200k from the RVET
2nd Place: Betrayal at Falador and 100k from the RVET
3rd Place: 2GB USB Flash Drive and 50k from the RVET

Interested in participating? Read below carefully to learn how:

  • November 8-November 14: Sign up! You can post here, or if you wish to remain secret and get a jump on your opponents, PM Jaron. We'll add you to a hidden list of participants.
  • November 15-November 21: The contest begins! Sometime between November 14th and 15th, we'll record the starting experience of every player in both Mining and Smithing. At the end of the week, the person who has gained the most experience in each respective skill will be declared the winner. This means there will be separate Mining and Smithing champions, so if you want to participate, it would probably be a good idea to go 100% at one of them and forfeit any chance of winning the other. The winners will (obviously) go up on the leaderboard below, as well as win 100k from the RVET and prizes from Jagex!
  • November 22: Winners announced!

Are you ready to surpass your friends as well as your opponents? Remember to sign up here--the contest begins on November 15th!

Recent RVET Event Winners
This section proclaims the winners of past RVET events. Want to have your name up here on a Global for all to see? Come on down to our events and give it your all!

August '09 Games Room Champions: ZinyX (Runelink) and Jackstick (Draughts)
July '09 Skilling Contest Winners (FI & WC): Avian Maid & Glodenox
April '09 Skilling Contest Winners (FM & RC): Vincent Ashe & mentos
February '09 Barbarian Assault Team: Glodenox, Weirdocal, Jaron, Vincent Ashe, Jimmybe
January '09 Staff vs. Villagers War: Villagers win
December '08 Fight Pits Champion: Jaron
August '08 Who's that Villager Winner: Jackstick
May '08 Castle Wars Winners: Team Saradomin
April '08 Trouble Brewing Team: Caedo, Goten, Jaron, Justin, Shadow7, Simons Pure
March '08 Egg Hunt Winners: Simons Pure (2 eggs), Shadowsmage, Zinyx, Devil Fly
February '08 Snowball Fight Victors: Justin's Wind Faction
January '08 Fight Pits Champions: Simons Pure, Paidea, Ges2
December '07 Games Room Champions: Dark Paladin, Jaron, The123king, The Slayer

About The RuneVillage Events Team
The RuneVillage Events Team is a team lead by Dark Paladin, Dr Henry, and Jaron, with strong support from Jackstick, Jimmybe, Justin, Tanksandguns, Tyler, and Zapp. Together, we plan one event every month for all of RuneVillage to participate in. Hopefully, you will enjoy this event as well as every other event we host, as a lot of thought and time goes into each and every one we do. Also note that if you have an idea for an event and want our help, please do not hesitate to contact us and we shall see if we can help out.

- The RuneVillage Events Team -

Donor Icon Phase 2: Voting! (Over)

Posted by Sayaka on November 5th, 2009, 11:30 pm. Category: RuneVillage News
With the server move out of the way and no further obstructions in sight, it's time to start the voting for the new RuneVillage Donor Icons! :mrgreen: Please vote for your favorite by making a choice in the poll above. This poll will only run for 7 days, ending just before midnight CST on Thursday, November 12. We ended up with two entries for the competition, so without further ado and in what I believe is the order they were submitted...

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Kikori Kid and company (including DragonCrusher1, a friend of Kikori's, Znath, Paidea, and Sah471):
(Each box is an individual icon, and only one of the two rows would be used)
Image

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Jackstick:
Image     Image     Image     Image     Image

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A huge "Thank You!" goes to everyone that helped to make these wonderful Donor Icons, as well as everyone that participates in this week's poll! :D

03-Nov-2009 - Golden Joystick Awards – Thank You

Posted by Dark Paladin on November 3rd, 2009, 6:02 pm. Category: RuneScape News
Finally, the hangover from winning the UK Games Developer of the Year award at the Golden Joysticks on Friday is lifting, albeit slowly. :)

It wouldn’t be right to celebrate this incredible, humbling achievement without expressing our sincerest thanks and appreciation to the entire Jagex community for helping make this landmark achievement a reality. We have never seen so many people simultaneously spit their champagne at each other as when Jagex was announced as the winner! It was truly a vision that will make me smile forever. =D

This award was indeed special as not only was there some really tough competition, but this is one of the only awards voted for by the players themselves rather than an industry “old boys' club”. This year, over 1.2 million votes were cast, ensuring a World Record in itself for the Golden Joystick Awards as the biggest ever player-voted competition, and I would like to believe that most of those votes came from you, our epically sized community, not to mention the small fact that you managed to crash their website four times with all your votes!

The Jagex development team have worked tirelessly over the last eight years, their only concern creating great content for our players and games that we wanted to play ourselves – all totally under the radar of the traditional games industry and press. So while it is nice to be recognised so publicly by the industry (no doubt they will all be thinking about developing online games of their own), I would like to give everyone the assurance that our focus will remain on building great games for our community, and that we’ll continue to work hard and do all we can to try to live up to this prestigious award.

So, once again, many thanks to you all! The credit goes to our much-loved players and we hope that our entire Jagex community will share in the success along with the team at Jagex. A big cheers to all the players!

Mod MMG & Andrew

30-Oct-2009 - Golden Joystick Awards Result

Posted by Dark Paladin on November 3rd, 2009, 6:00 pm. Category: RuneScape News
There was some tough competition this year from the likes of Lionhead Studios and Rockstar North, but, in the end, Jagex was voted as the UK Games Developer of the Year.

We’d like to thank everybody who voted for us – we couldn’t have achieved this without the support of our players. We’ll continue to work hard and do all we can to try to live up to this prestigious award.

Many thanks to you all!

Mod MMG and Andrew

29-Oct-2009 - RuneScape Cards in the UK

Posted by Dark Paladin on November 3rd, 2009, 5:59 pm. Category: RuneScape News
We are pleased to announce that we have launched the RuneScape membership pre-pay card in Sainsbury’s stores throughout the United Kingdom. The card comes in two versions: 30 days' subscription for £4.99 and 90 days' subscription for £12.99.

Once you have purchased your card, you can use the PIN number on the back to subscribe to RuneScape. Click here to find out how.

These cards are also available in the United States, and they can be found in branches of Target, 7-Eleven, Wal-Mart and Rite-Aid. We are hoping to launch these convenient cards in more countries in the future, so keep an eye on ‘Recent News’ for updates.