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 Post subject: A few visual do-overs.
PostPosted: Nov 16, 2009 7:22 pm 
Soboj ostat'sya dol'she
Champion of Saradomin
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Like, for example, the black wizard robes matching the dark tone of the Grim Reaper's hood, instead of grey on jet black.
The light trim given to Rune weapons could allow for shinier rune armour, without hindering with the appearance of Rune(T).
The cape flowing effect of holding a two-handed sword needs to die. Or that effect needs to appear for all other capes.
Swinging a pickaxe against an opponent is ugly. It can very effectively be swung wider, less clunky, and/or with one hand.

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 Post subject: Re: A few visual do-overs.
PostPosted: Nov 17, 2009 3:28 am 
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Maybe I agree, but these are all very minor things that need changing. Not something I would put at the top of my Christmas list if I could change a few things on RS... such as removing runecraft gloves, godswords, fishing gloves, ect ect... you know the things that make this game twice as easy as it needs to be :laugh:

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 Post subject: Re: A few visual do-overs.
PostPosted: Nov 17, 2009 11:31 pm 
Soboj ostat'sya dol'she
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I know they're minor. But visuals are still what everyone sees, which is plenty important in the long run. :P

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 Post subject: Re: A few visual do-overs.
PostPosted: Nov 18, 2009 4:35 pm 
Champion of Saradomin
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Since they're minor, they should be quick to fix...or not, depending on the engine. When I've made games with Scratch, I've found myself using huge blocks of code to solve minor visual inconsistencies.

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 Post subject: Re: A few visual do-overs.
PostPosted: Nov 22, 2009 1:10 am 
Soboj ostat'sya dol'she
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Since I don't feel like making a totally new topic for one little suggestion.
Why are the deposit boxes inside banks? Wouldn't it make more sense to have them outside, since it basically takes the same amount of walking to get into a bank and to the box to drop stuff off?

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