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 Post subject: 01-Sep-2010 - Court Cases: Back in Session
PostPosted: Sep 01, 2010 3:16 pm 
Village Legend
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runescape.com wrote:
You may have proven yourself in arguing your case, be that for the Prosecution or the Defence, but now you have to do some real legwork. Interviewing witnesses in the field is now a key part of building a case; for example, how do you prove that Evil Dave is evil? Ask his mum! Or how about finding crucial evidence at a crime scene, which could make or break your case? Would finding chicken feathers in Professor Oddenstein’s lab prove he performed illegal transmogrification tests on Ernest?

Not all cases are so black and white either. Do the wizards of RuneScape deserve compensation from the barbarians for an invasion that happened over a century ago? Is the sawmill operator running an illegal monopoly or is he just protecting his intellectual property rights? Cases like these have no easy answers!

With more challenging cases come bigger rewards, including larger amounts of Attack and Defence XP and more items from grateful clients. Also, the Court House likes to reward you for your hard work too, so, once you've completed 10 and all 16 cases respectively, you'll receive a barrister's top and a gavel to match your barrister's wig.

Mod Nancy
Senior RuneScape Content Developer


Summary:

Where to start Court Cases:

Talk to the clerk at Seers' Village Courthouse for your first case.

Requirements to play Court Cases:

To begin, you must have completed the King's Ransom quest and have 65 Attack (to prosecute) or 65 Defence (to defend).

After completing your first case, you will also need a court summons to access further cases. These can be dropped by monsters; found on Treasure Trails; picked from certain pockets; and found in fishing caskets.


In other news...

  • If you’ve got a keen eye, you’ll notice that players and other humanoid NPCs have gained some important facial features. That’s right, some character now have eyes!
  • We've streamlined the amount of effort it takes to get through Shantay Pass. Chatting to the guard is now quicker, right-clicking the guard can now pay him from your bank or inventory, and if you have a pass you can go through unobstructed or bribe the guard easily enough if you don't. The bribe amount has increased slightly to compensate for the ability to take payment from your bank.
  • The character rotate on Thessalia's clothing interface is now optional. Clicking on either side of the representation of your character to start spinning. Clicking again will stop the spinning and return the representation of your character to normal.


To be honest the most exciting update for me is Thessalia's rotating option :P Was very annoying trying to look at the clothes as they turned the wrong way.. NO! I DON'T WANT TO SEE MY CHARACTER'S BUM! :P

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 Post subject: Re: 01-Sep-2010 - Court Cases: Back in Session
PostPosted: Sep 02, 2010 1:48 pm 
Priest of Saradomin
Priest of Saradomin

Joined: Apr 20, 2005 11:38 am
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Location: The Netherlands
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TrendyHaz wrote:
NO! I DON'T WANT TO SEE MY CHARACTER'S BUM! :P

You sure? :awesome:

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Donut Juice wrote:
Strange, I read "Hitler" as "Hiker". O_o


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 Post subject: Re: 01-Sep-2010 - Court Cases: Back in Session
PostPosted: Sep 02, 2010 4:56 pm 
Village Legend
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Joined: Apr 26, 2003 7:11 am
Posts: 4,207
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Martin wrote:
TrendyHaz wrote:
NO! I DON'T WANT TO SEE MY CHARACTER'S BUM! :P

You sure? :awesome:


Okay, maybe a little bit ;)


Trendy

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